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  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Most of the built-in functions and operators, can operate both on scalars and vectors (up to 4 elements), for one or both operands. Common built-in functions that are provided and are commonly used for graphics purposes are: mix, smoothstep, normalize, inversesqrt, clamp, length, distance, dot, cross, reflect, refract and vector min and max.

  3. Operand - Wikipedia

    en.wikipedia.org/wiki/Operand

    A computer instruction describes an operation such as add or multiply X, while the operand (or operands, as there can be more than one) specify on which X to operate as well as the value of X. Additionally, in assembly language , an operand is a value (an argument) on which the instruction , named by mnemonic , operates.

  4. General-purpose computing on graphics processing units

    en.wikipedia.org/wiki/General-purpose_computing...

    General-purpose computing on graphics processing units (GPGPU, or less often GPGP) is the use of a graphics processing unit (GPU), which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the central processing unit (CPU).

  5. Instruction set architecture - Wikipedia

    en.wikipedia.org/wiki/Instruction_set_architecture

    In computer science, an instruction set architecture (ISA) is an abstract model that generally defines how software controls the CPU in a computer or a family of computers. [1] A device or program that executes instructions described by that ISA, such as a central processing unit (CPU), is called an implementation of that ISA.

  6. Common operator notation - Wikipedia

    en.wikipedia.org/wiki/Common_operator_notation

    This does not hold true for higher operators. For example, exponentiation is normally right-associative in mathematics, [1] but is implemented as left-associative in some computer applications like Excel. In programming languages where assignment is implemented as an operator, that operator is often right-associative.

  7. MIPS architecture - Wikipedia

    en.wikipedia.org/wiki/MIPS_architecture

    The MIPS architecture has several optional extensions: MIPS-3D, a simple set of floating-point SIMD instructions dedicated to 3D computer graphics; [6] MDMX (MaDMaX), a more extensive integer SIMD instruction set using 64-bit floating-point registers; MIPS16e, which adds compression to the instruction stream to reduce the memory programs ...

  8. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    Graphics represented as a rectangular grid of pixels. Rasterization Converting vector graphics to raster graphics. This terms also denotes a common method of rendering 3D models in real time. Ray casting Rendering by casting non-recursive rays from the camera into the scene. 2D ray casting is a 2.5D rendering method. Ray marching

  9. Boolean operations on polygons - Wikipedia

    en.wikipedia.org/wiki/Boolean_operations_on_polygons

    Boolean operations on polygons are a set of Boolean operations (AND, OR, NOT, XOR, ...) operating on one or more sets of polygons in computer graphics. These sets of operations are widely used in computer graphics, CAD, and in EDA (in integrated circuit physical design and verification software). Different boolean operations