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  2. Real-time computing - Wikipedia

    en.wikipedia.org/wiki/Real-time_computing

    The term "real-time" is used in process control and enterprise systems to mean "without significant delay". Real-time software may use one or more of the following: synchronous programming languages, real-time operating systems (RTOSes), and real-time networks. Each of these provide essential frameworks on which to build a real-time software ...

  3. Real-time operating system - Wikipedia

    en.wikipedia.org/wiki/Real-time_operating_system

    A real-time operating system (RTOS) is an operating system (OS) for real-time computing applications that processes data and events that have critically defined time constraints. An RTOS is distinct from a time-sharing operating system, such as Unix, which manages the sharing of system resources with a scheduler, data buffers, or fixed task ...

  4. Real-time - Wikipedia

    en.wikipedia.org/wiki/Real-time

    Real-time operating system, for running real-time software; Real-time protection, protection enabled constantly, rather than by, say, a virus scan; Real-time text, transmitted as it is being typed or produced; Real time Java, for real-time programs in Java; Real-time disk encryption, encrypting data as it is written to disk

  5. Timekeeping in games - Wikipedia

    en.wikipedia.org/wiki/Timekeeping_in_games

    In real-time games, time within the game passes continuously. However, in turn-based games, player turns represent a fixed duration within the game, regardless of how much time passes in the real world. Some games use combinations of real-time and turn-based timekeeping systems. Players debate the merits and flaws of these systems.

  6. Real and nominal value - Wikipedia

    en.wikipedia.org/wiki/Real_and_nominal_value

    The nominal value of a commodity bundle tends to change over time. In contrast, by definition, the real value of the commodity bundle in aggregate remains the same over time. The real values of individual goods or commodities may rise or fall against each other, in relative terms, but a representative commodity bundle as a whole retains its ...

  7. Real-time strategy - Wikipedia

    en.wikipedia.org/wiki/Real-time_strategy

    Real-time strategy (RTS) is a subgenre of strategy video games that does not progress incrementally in turns, [1] but allow all players to play simultaneously, in "real time." By contrast, in turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market Dune II in the early 1990s ...

  8. 4X - Wikipedia

    en.wikipedia.org/wiki/4X

    The blend of 4X and real-time strategy gameplay led Ironclad Games to market their 2008 release Sins of a Solar Empire as a "RT4X" game. [ 2 ] [ 93 ] This combination of features earned the game a mention as one of the top games from 2008, including GameSpot's award for best strategy game, and IGN's award for best PC game.

  9. Real-time simulation - Wikipedia

    en.wikipedia.org/wiki/Real-time_simulation

    In a real time simulation, the time required to solve the internal state equations and functions representing the system must be less than the fixed step. If calculation time exceeds the time of the fixed step, an over run is said to have occurred and the simulation now lags behind the actual time. In simple words, real-time simulation must ...