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Download QR code; Print/export Download as PDF; Printable version; In other projects ... Doom (1993 video game) Doom (2016 video game) Doom II; Doom 3; Doom 3: BFG ...
Doom (stylized as DOOM) is an American media franchise created by John Carmack, John Romero, Adrian Carmack, Kevin Cloud, and Tom Hall. [1] The series usually focuses on the exploits of an unnamed space marine (often referred to as Doomguy or Doom Slayer) operating under the auspices of the Union Aerospace Corporation (UAC), who fights hordes of demons and the undead to save Earth from an ...
Doom 64: 365 (PS4) Midway Studios San Diego, Nightdive Studios (re-release) First-person shooter: September 25, 2020 [123] Doom Eternal: 154 (Switch) id Software, Panic Button (Switch version) First-person shooter: July 8, 2022 [124] Doom: The Classics Collection: 395 (PS4) id Software First-person shooter April 2, 2021 Double Dragon IV: 104 ...
A remastered version of the game, Doom 3: BFG Edition, was released in 2012, including Resurrection of Evil and a new expansion pack The Lost Mission, along with Doom, Doom II and its No Rest For The Living expansion [39]
Sigil (stylized as SIGIL) is the unofficial fifth episode of the 1993 video game Doom.Published by Romero Games on May 31, 2019, the Megawad was created by an original co-creator of Doom, John Romero, independently of the main game's then-current owner, Bethesda Softworks.
Doom and its related sequels and expansions are first-person shooter computer games produced by id Software Wikimedia Commons has media related to Doom (series) . Subcategories
Doom Eternal is a 2020 first-person shooter game developed by id Software and published by Bethesda Softworks.The sequel to Doom (2016), and the seventh game in the Doom series, it was released for PlayStation 4, Stadia, Windows, and Xbox One on March 20, 2020, with a port for Nintendo Switch released on December 8, 2020, and versions for PlayStation 5 and Xbox Series X/S released on June 29 ...
Immediately after the initial shareware release of Doom on December 10, 1993, players began working on various tools to modify the game. On January 26, 1994, Brendon Wyber released the first public domain version of the Doom Editing Utility (DEU) program on the Internet, a program created by Doom fans which made it possible to create entirely new levels.
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