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  2. List of ray tracing software - Wikipedia

    en.wikipedia.org/wiki/List_of_ray_tracing_software

    Ray tracing is a technique that can generate near photo-realistic computer images. A wide range of free software and commercial software is available for producing these images. This article lists notable ray-tracing software.

  3. Nvidia RTX - Wikipedia

    en.wikipedia.org/wiki/Nvidia_RTX

    Nvidia OptiX is part of Nvidia DesignWorks. OptiX is a high-level, or "to-the-algorithm" API, meaning that it is designed to encapsulate the entire algorithm of which ray tracing is a part, not just the ray tracing itself. This is meant to allow the OptiX engine to execute the larger algorithm without application-side changes.

  4. OptiX - Wikipedia

    en.wikipedia.org/wiki/OptiX

    These programs are written in CUDA C or directly in PTX code and are linked together when used by the OptiX engine. In order to use OptiX a CUDA-capable GPU must be available on the system and the CUDA toolkit must be installed. Using the OptiX engine in a ray tracing application usually involves the following steps:

  5. NVIDIA Ray Tracing Explained in Time for New Driver and Demos

    www.aol.com/news/nvidia-ray-tracing-explained...

    Nvidia explains ray tracing in a video released Thursday, just in time for a new driver for GeForce GTX GPUs and new demos demonstrating the technology, according to a press release. The explainer ...

  6. NVIDIA will remaster more games with RTX ray tracing - AOL

    www.aol.com/news/2019-10-13-nvidia-rtx-ray...

    DSOG has discovered that NVIDIA is hiring a producer for its Lightspeed Studios unit to lead work on a "game remastering program" that will add RTX ray tracing to more classic titles.

  7. Category:Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Category:Ray_tracing...

    Pages in category "Ray tracing (graphics)" The following 8 pages are in this category, out of 8 total. ... List of ray tracing software; O. OptiX; R. Ray-tracing ...

  8. Nvidia GameWorks - Wikipedia

    en.wikipedia.org/wiki/Nvidia_GameWorks

    Nvidia Gameworks consists of several main components: VisualFX: For rendering effects such as smoke, fire, water, depth of field, soft shadows, HBAO+, TXAA, FaceWorks, and HairWorks. PhysX: For physics, destruction, particle and fluid simulations. OptiX: For baked lighting and general-purpose ray-tracing.

  9. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    This recursive ray tracing of reflective colored spheres on a white surface demonstrates the effects of shallow depth of field, "area" light sources, and diffuse interreflection. (c. 2008) In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images.