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G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...
The original FreeSync is based over DisplayPort 1.2a, using an optional feature that VESA terms Adaptive-Sync. [ 9 ] [ 10 ] This feature was in turn ported by AMD from a Panel-Self-Refresh (PSR) feature from Embedded DisplayPort 1.0, [ 11 ] which allows panels to control its own refreshing intended for power-saving on laptops. [ 12 ]
Option "TearFree" "boolean": disable or enable TearFree updates. This option forces X to perform all rendering to a back buffer before updating the actual display. It requires an extra memory allocation the same size as a framebuffer, the occasional extra copy, and requires Damage tracking.
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Please, ask for citation if needed, reply or open a discussion on the talk page if you think something is wrong or write them more clearly if you can but do not remove informations and please do not reintroduce the confusion between VESA Adaptive-Sync and FreeSync which include many features (overdrive compensation, behaviour outside VRR window ...
Jim Carrey isn't swearing off acting for good.. The actor returns to the big screen in the new sequel Sonic the Hedgehog 3 after previously saying in 2022 that he was "being fairly serious" about ...
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The driver provides one or more interfaces, (e.g. OpenMAX IL) to NVENC. The NVENC SIP core can only be accessed through the proprietary NVENC API (as opposed to the open-source VDPAU API). It is bundled with Nvidia's GeForce driver. NVENC is available for Windows and Linux operating systems. [2]