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Downtown Militarized Zone is a two-player board wargame that simulates street combat in the Shadowrun setting. Each player takes one or more characters from the Shadowrun setting, represented by stand-up cardboard cutouts, and tries to defeat the other player's side. [1] As in Shadowrun, the Rule Book covers the use of magic in combat. Movement ...
Shadowrun is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy, and crime, with occasional elements of conspiracy, horror, and detective fiction. From its inception in 1989, it has spawned a franchise that includes a ...
Download QR code; Print/export Download as PDF; Printable version; ... Pages in category "Shadowrun" The following 7 pages are in this category, out of 7 total.
Shadowrun Companion is a sourcebook featuring expanded rules for Shadowrun. The content includes: [1] Chapter 1: Expanded rules and options for character creation. Chapter 2: New skills; Chapter 3: Advice for gamemasters on how mega-corporations might hire shadowrunners; Chapter 4: Potential contacts and enemies of the player characters.
Using the Shadowrun rules system, this adventure is one of three supplements that describes the story arc of the 2057 United American and Canadian States presidential election. Bug City is set in Chicago, where giant insects have magically appeared. Government authorities have isolated the city within a "Containment Zone", trapping a million ...
Stephan Wieck reviewed Sprawl Sites for White Wolf #20, rating it 5 out of 5 overall, and stated that "The Sprawl Sites sourcebook is an incredible reference for Shadowrun GMs. The book is well organized and easy to use.
Denver: The City of Shadows is a campaign setting boxed set for the second edition rules of Shadowrun. [1] It was designed by Nigel D. Findley, Bill Lenox, Tom Wong, and Tom Dowd, with interior art by Joel Biske, Steve Bryant, Paul Daly, Earl Geier, Rick Harris, Jeff Laubenstein, Dan Smith, and Karl Waller, and cover art by Dave McCoy and Jim Nelson.
In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...