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  2. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  3. Lee algorithm - Wikipedia

    en.wikipedia.org/wiki/Lee_algorithm

    The Lee algorithm is one possible solution for maze routing problems based on breadth-first search. It always gives an optimal solution, if one exists, but is slow and requires considerable memory. It always gives an optimal solution, if one exists, but is slow and requires considerable memory.

  4. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    Maze generation animation using Wilson's algorithm (gray represents an ongoing random walk). Once built the maze is solved using depth first search. All the above algorithms have biases of various sorts: depth-first search is biased toward long corridors, while Kruskal's/Prim's algorithms are biased toward many short dead ends.

  5. Pathfinding - Wikipedia

    en.wikipedia.org/wiki/Pathfinding

    Two primary problems of pathfinding are (1) ... python-pathfinding Open Source Python 2D path finding ... It is a more practical variant on solving mazes.

  6. Breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Breadth-first_search

    Animated example of a breadth-first search. Black: explored, grey: queued to be explored later on BFS on Maze-solving algorithm Top part of Tic-tac-toe game tree. Breadth-first search (BFS) is an algorithm for searching a tree data structure for a node that satisfies a given property.

  7. Prim's algorithm - Wikipedia

    en.wikipedia.org/wiki/Prim's_algorithm

    Prim's algorithm has many applications, such as in the generation of this maze, which applies Prim's algorithm to a randomly weighted grid graph. The time complexity of Prim's algorithm depends on the data structures used for the graph and for ordering the edges by weight, which can be done using a priority queue. The following table shows the ...

  8. Talk:Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Talk:Maze_generation_algorithm

    The python code examples should be removed or replaced. The first (depth-first search) example outputs a maze that only works for small sizes, and at large sizes just looks becomes a grid. The second example doesn't name the algorithm and creates a maze with no start or end. ElThomas 03:46, 4 November 2017 (UTC)

  9. Flood fill - Wikipedia

    en.wikipedia.org/wiki/Flood_fill

    This is also a method for solving mazes. The four pixels making the primary boundary are examined to see what action should be taken. The painter could find themselves in one of several conditions: All four boundary pixels are filled. Three of the boundary pixels are filled. Two of the boundary pixels are filled. One boundary pixel is filled.