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Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
Kinect for Xbox One: Xbox One: Connectivity: USB 3.0 Dimensions: 249 × 66 × 67 mm Input: 1 RGB camera, 1 infrared depth sensor, four-microphone array Mass: 1.4 kg November 22, 2013 [31] Steam Controller: Linux, Mac OS, Windows: Connectivity: Micro-USB, wireless
The CMOS image sensor worked with the visible video sensor to enable the depth map provided by PrimeSense SoC's Carmine (PS1080) and Capri (PS1200) to be merged with the color image. The SoCs performed a registration process so the color image (RGB) and depth (D) information was aligned properly. [7]
The kit includes a 12 megapixel RGB camera supplemented by 1 megapixel-depth camera for body tracking, a 360-degree seven-microphone array and an orientation sensor. [3] [4] [5] The sensor is based on the depth sensor presented during 2018 ISSCC. [6]
Yes = Exclusive only to the Xbox One console. Xbox = Exclusive to Microsoft's Xbox platforms. Timed = Confirmed as exclusive for a certain period of time, but will become available on other platforms later. No = Available to more than one console of this or the previous console generation.
The infrared receiver is on the front of the console, not the Kinect sensor. [13] For the Xbox One X and One S, the infrared receiver is on the front of the console behind an oval window next to the pairing button, which is used to pair controllers and other devices using the Xbox Wireless protocol. [14]
Kinect Sports Rivals is a sports video game developed by Rare and published by Microsoft Studios for the Xbox One. [1] It is the third game in the Kinect Sports series and utilizes the console's Kinect motion-sensing camera. [1] The game was announced during Microsoft's E3 2013 press event and was released in 2014. [2]
The Xbox Adaptive Controller was announced in May 2018. [6] The controller was released with a retail price of US$99.99 on September 4, 2018. [7] [8] The co-creator of the XAC, Bryce Johnson, emphasized the importance of making the controller affordable: "We did a lot of homework around other assistive technologies and were upset by how much they could be ...