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Magnetic: The Game of Games is a 2003 video game developed by Australian studio Mulawa Dreaming. It was the second game by the studio after Xiama. The game had a players only forum on its web site. [1] Magnetic Revisited was a redesigned and rewritten version released in 2010. [2] The game would be followed by Magicama, and Cooroora.
MAG was a 2010 massively multiplayer online first-person shooter video game developed by Zipper Interactive and published by Sony Computer Entertainment for the PlayStation 3. [4] MAG received an award from Guinness World Records as "Most Players in a Console FPS" with 256 players. [5] On January 28, 2014, the online servers for MAG were shut ...
Icebreaker is a 1995 strategy/action video game developed by Magnet Interactive Studios for the 3DO Interactive Multiplayer console. Despite the critical acclaim, the game did not sell well (mostly because of 3DO's failure on the 32-bit video game market). Later, the game was also ported to Macintosh and Windows, where it found a similar fate.
Magnet Interactive Studios was a software development company based in Georgetown.Founded in 1989 by designer Greg Johnson as a print and 3D design firm and later joined by businessman Basel Dalloul, the company saw a short-lived software and video game business in the mid-1990s as a subsidiary of the Magnet Interactive Group holding company. [2]
This category lists video games developed by Magnet Interactive Studios. Pages in category "Magnet Interactive Studios games" The following 3 pages are in this category, out of 3 total.
World Village (Gamer's Zone) gave the game a rating of 100%, writing "The magical fantasy world of two little girls, Lily and June Bugg, comes to life in Chop Suey, a creative multimedia masterpiece developed by Magnet Interactive Studio. This hip interactive storybook provides a refreshing look at the curiosity and imagination of kids of all ages.
Magnetic Scrolls was a British video game developer active between 1984 and 1990. A pioneer of audiovisually elaborate text adventure games, it was one of the largest and most acclaimed interactive fiction developers of the 1980s, and one of the "Big Two" with Infocom according to some.
Super Magnetic Neo was developed by Genki and was released for the Dreamcast on February 3, 2000. Once the direction of the game had been determined, it took 1 year to create with 18-20 staff members working on it. The magnetic mechanics of the game were pioneered primarily by Nobuyuki Nakano, who also designed the challenge and training modes ...
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