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  2. The New York Times Simulator - Wikipedia

    en.wikipedia.org/wiki/The_New_York_Times_Simulator

    The game was released for free on March 29, 2024, on itch.io. [1] According to Pedercini, the game mostly uses real headlines from The New York Times, The Wall Street Journal, and other media outlets, and in some cases the in-game headline revisions are edits which actually occurred to those headlines.

  3. The New York Times Games - Wikipedia

    en.wikipedia.org/wiki/The_New_York_Times_Games

    The New York Times has used video games as part of its journalistic efforts, among the first publications to do so, [13] contributing to an increase in Internet traffic; [14] In the late 1990s and early 2000s, The New York Times began offering its newspaper online, and along with it the crossword puzzles, allowing readers to solve puzzles on their computers.

  4. Gender representation in video games - Wikipedia

    en.wikipedia.org/wiki/Gender_representation_in...

    Sexist video games often reinforce gender stereotypes by presenting gender-specific themes and activities. Games marketed exclusively to girls often involve fashion, make-up, caregiving, or relationship management, while games aimed at boys focus on action, sports, cars, and competition. This approach perpetuates the notion that certain ...

  5. With ‘Strands,’ the New York Times has found its next hit game

    www.aol.com/strands-york-times-found-next...

    TimesGames app lets people play some puzzles, like Wordle and Strands, for free. Full access , which includes the Crossword, a few other games and archives, costs $6 per month.

  6. The New York Times’ associate puzzle editor Wyna Liu has been credited for helping to create the game. But when she shared a link to it on Twitter, Victoria Coren-Mitchell, host of the popular ...

  7. Gender inequality - Wikipedia

    en.wikipedia.org/wiki/Gender_inequality

    Gender inequality weakens women in many areas such as health, education, and business life. [1] Studies show the different experiences of genders across many domains including education, life expectancy, personality, interests, family life, careers, and political affiliation. Gender inequality is experienced differently across different cultures.

  8. Sexual objectification - Wikipedia

    en.wikipedia.org/wiki/Sexual_objectification

    New York. Paul, Pamela (2005). Pornified: how pornography is transforming our lives, our relationships, and our families. New York: Times Books. ISBN 978-0-8050-8132-9. Mario Perniola, The Sex-appeal of the inorganic, translated by Massimo Verdicchio, London-New York, Continuum, 2004. Sharge, Laurie (April 2005).

  9. Category:The New York Times Games - Wikipedia

    en.wikipedia.org/wiki/Category:The_New_York...

    Pages in category "The New York Times Games" The following 8 pages are in this category, out of 8 total. This list may not reflect recent changes. ...