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The Battle for Wesnoth, a hex grid based computer game. A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tiling, small regular hexagons of identical size.
A texture map (left). The corresponding normal map in tangent space (center). The normal map applied to a sphere in object space (right). Normal map reuse is made possible by encoding maps in tangent space. The tangent space is a vector space, which is tangent to the model's surface. The coordinate system varies smoothly (based on the ...
The Dyck map is a regular map of 12 octagons on a genus-3 surface. Its underlying graph, the Dyck graph , can also form a regular map of 16 hexagons in a torus. The following is a complete list of regular maps in surfaces of positive Euler characteristic , χ: the sphere and the projective plane.
In normal aspect, these map the central meridian and parallels as straight lines. Other meridians are curves (or possibly straight from pole to equator), regularly spaced along parallels. Conic In normal aspect, conic (or conical) projections map meridians as straight lines, and parallels as arcs of circles. Pseudoconical
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For smaller-scale maps, such as those spanning continents or the entire world, many projections are in common use according to their fitness for the purpose, such as Winkel tripel, Robinson and Mollweide. [40] Reference maps of the world often appear on compromise projections. Due to distortions inherent in any map of the world, the choice of ...
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A regular skew hexagon seen as edges (black) of a triangular antiprism, symmetry D 3d, [2 +,6], (2*3), order 12. A skew hexagon is a skew polygon with six vertices and edges but not existing on the same plane. The interior of such a hexagon is not generally defined. A skew zig-zag hexagon has vertices alternating between two parallel planes.