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Super Smash Bros. Brawl [e] is a 2008 crossover fighting game developed by Sora Ltd. and published by Nintendo for the Wii. [1] The third installment in the Super Smash Bros. series and the successor to Super Smash Bros. Melee, it was the first game in the series not to be developed primarily by HAL Laboratory.
Starting with Super Smash Bros. Brawl, characters from non-Nintendo franchises began to make playable appearances, [2] Each character has multiple alternate costumes, some, such as Villager, having both male and female costumes. [3] Each game has multiple unlockable characters that can only be used if certain conditions are fulfilled. [4] [5 ...
Falco returned for Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS and Wii U and Super Smash Bros. Ultimate as a playable character, trophies, and spirits. [13] Falco is one of the game's fastest characters, and performs his moves very quickly. [10] He jumps higher than Fox [14] and uses a similar reflecting shield, blaster, and ...
Super Smash Bros. 3DS is the fourth game in the series. If you compare Super Smash Bros. 64 to Melee, the primary differences are in the sheer evolution of the series.
On October 11, 2007, George Harrison of Nintendo of America announced that Super Smash Bros. Brawl would be released on February 10, 2008, in North America. [41] On January 15, 2008, the game's release was pushed back one week in Japan to January 31 and nearly a month in the Americas to March 9. [42]
Super Smash Bros. (video game) Super Smash Bros. Brawl; Super Smash Bros. for Nintendo 3DS and Wii U; Super Smash Bros. Melee; Super Smash Bros. Ultimate; T. Tales of VS.
Super Smash Bros. Ultimate was featured for the first time, and was won by Sota "Zackray" Okada over Samuel "Dabuz" Buzby. Smash 64 was won by Josh Brody over Prince. [20] There were also smaller Super Smash Bros. Brawl and Wii U side events, respectively won by Hunter "Player-1" Rogers over Will "Lain" Vetter and Brenden "ShyDude" King over ...
"As Super Smash Bros. Brawl is the first Wii title to use a double-layer disc, Nintendo has conceded that some Wii systems have trouble reading the game due to a dirty laser lens." Strange way of wording things. Implies that the second disc to use this won't have problems. I'm not even sure when that was added.