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  2. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  3. Incredibox - Wikipedia

    en.wikipedia.org/wiki/Incredibox

    Incredibox (also stylized as INCREDiBOX or incredibox) is a beatboxing-based music video game created, developed, and published by the French company So Far So Good (SFSG). ). The concept of the game is users dragging and dropping sound icons on different characters to make mu

  4. Machine learning in video games - Wikipedia

    en.wikipedia.org/.../Machine_learning_in_video_games

    Chess is a turn-based strategy game that is considered a difficult AI problem due to the computational complexity of its board space. Similar strategy games are often solved with some form of a Minimax Tree Search. These types of AI agents have been known to beat professional human players, such as the historic 1997 Deep Blue versus Garry ...

  5. Music and artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Music_and_artificial...

    As with applications in other fields, AI in music also simulates mental tasks. A prominent feature is the capability of an AI algorithm to learn based on past data, such as in computer accompaniment technology, wherein the AI is capable of listening to a human performer and performing accompaniment. [2]

  6. General game playing - Wikipedia

    en.wikipedia.org/wiki/General_game_playing

    General video game playing (GVGP) is the concept of GGP adjusted to the purpose of playing video games. For video games, game rules have to be either learnt over multiple iterations by artificial players like TD-Gammon, [5] or are predefined manually in a domain-specific language and sent in advance to artificial players [6] [7] like

  7. Splice (platform) - Wikipedia

    en.wikipedia.org/wiki/Splice_(platform)

    Splice is a cloud-based music creation platform founded by Matt Aimonetti and Steve Martocci which includes a sample library, audio plug-ins on a subscription basis, and integration with several digital audio workstations (DAWs).

  8. osu! - Wikipedia

    en.wikipedia.org/wiki/Osu!

    Unlike many rhythm games, levels in Osu! are created and uploaded by users, increasing the range and volume of the song library, which is a factor contributing to the game's popularity. The game has a significant connection to Japanese culture and anime music .

  9. Category:Game artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Category:Game_artificial...

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