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  2. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    This example is in Smalltalk, of a typical accessor method to return the value of a variable using lazy initialization. height ^ height ifNil: [ height := 2.0 ] . The 'non-lazy' alternative is to use an initialization method that is run when the object is created and then use a simpler accessor method to fetch the value.

  3. Class variable - Wikipedia

    en.wikipedia.org/wiki/Class_variable

    In the above Python code, it does not provide much information as there is only class variable in the Dog class that provide the vertebrate group of dog as mammals. In instance variable, you could customize your own object (in this case, dog_1) by having one or more instance variables in the Dog class.

  4. Member variable - Wikipedia

    en.wikipedia.org/wiki/Member_variable

    /*Ruby has three member variable types: class, class instance, and instance. */ class Dog # The class variable is defined within the class body with two at-signs # and describes data about all Dogs *and* their derived Dog breeds (if any) @@sniffs = true end mutt = Dog. new mutt. class. sniffs #=> true class Poodle < Dog # The "class instance variable" is defined within the class body with a ...

  5. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern.. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance.

  6. Mode (statistics) - Wikipedia

    en.wikipedia.org/wiki/Mode_(statistics)

    In statistics, the mode is the value that appears most often in a set of data values. [1] If X is a discrete random variable, the mode is the value x at which the probability mass function takes its maximum value (i.e., x=argmax x i P(X = x i)). In other words, it is the value that is most likely to be sampled.

  7. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Class variables – belong to the class as a whole; there is only one copy of each variable, shared across all instances of the class; Instance variables or attributes – data that belongs to individual objects; every object has its own copy of each one. All 4 variables mentioned above (first_name, position etc) are instance variables. Member ...

  8. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    abstract - Declares a method to be available in all derived non-abstract classes. const - Specifies that a variable is a constant value that has to be initialized when it gets declared. event - Declares an event. extern - Specifies that a method signature without a body uses a DLL-import.

  9. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    Classes can be derived from one or more existing classes, thereby establishing a hierarchical relationship between the derived-from classes (base classes, parent classes or superclasses) and the derived class (child class or subclass) . The relationship of the derived class to the derived-from classes is commonly known as an is-a relationship. [21]