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This article lists computer monitor, television, digital film, and other graphics display resolutions that are in common use. Most of them use certain preferred numbers . Computer graphics
Early 1440p computer displays became commonly available in 2010. Dell's UltraSharp U2711 monitor was released in 2010 as WQHD, with a 1440p widescreen. [1] The 27-inch Apple LED Cinema Display released in 2010 also had a native resolution of 2560 × 1440, as did the Apple Thunderbolt Display which was sold from July 2011 to June 2016.
High resolution monochrome mode using a custom non-interlaced monitor with the slightly lower vertical resolution (in order to be an integer multiple of low and medium resolution and thus utilize the same amount of RAM for the framebuffer) allowing a "flicker free" 71.25 Hz refresh rate, higher even than the highest refresh rate provided by VGA.
The first commercial displays capable of this resolution include an 82-inch LCD TV revealed by Samsung in early 2008, [44] the Sony SRM-L560, a 56-inch LCD reference monitor announced in October 2009, [45] an 84-inch display demonstrated by LG in mid-2010, [46] and a 27.84-inch 158 PPI 4K IPS monitor for medical purposes launched by Innolux in ...
Learn how to download and install or uninstall the Desktop Gold software and if your computer meets the system requirements.
1080p progressive scan HDTV, which uses a 16:9 ratio. Some commentators also use display resolution to indicate a range of input formats that the display's input electronics will accept and often include formats greater than the screen's native grid size even though they have to be down-scaled to match the screen's parameters (e.g. accepting a 1920 × 1080 input on a display with a native 1366 ...
The monitor only supported DisplayPort version 1.2, which is limited to 5120 × 2880 at 30 Hz. To work around this, the UP2715K implemented a system by which the bandwidth of two DisplayPort connections could be combined to achieve 60 Hz, using a picture-by-picture mode to virtually treat the display as two smaller 2560 × 2880 monitors side-by ...
60 fps typically, some gaming monitors can do up to 540 fps; internally, display refreshed at up to 540 fps [18] [19] 60 fps typically, some can do 120 fps; internally, display refreshed at e.g. 480 or 600 fps [20] 60 fps typically. Up to 480 fps. [21] Flicker: Perceptible on lower refresh rates (60 fps and below) [22]