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  2. While loop - Wikipedia

    en.wikipedia.org/wiki/While_loop

    In most computer programming languages, a while loop is a control flow statement that allows code to be executed repeatedly based on a given Boolean condition. The while loop can be thought of as a repeating if statement .

  3. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    If xxx2 is omitted, we get a loop with the test at the bottom, equivalent to a do while loop in many languages. If while is omitted, we get an infinite loop. The construction here can be thought of as a do loop with the while check in the middle. Hence this single construction can replace several constructions in most programming languages.

  4. Structured program theorem - Wikipedia

    en.wikipedia.org/wiki/Structured_program_theorem

    One is the 1946 description of the von Neumann architecture, which explains how a program counter operates in terms of a while loop. Harel notes that the single loop used by the folk version of the structured programming theorem basically just provides operational semantics for the execution of a flowchart on a von Neumann computer.

  5. Do while loop - Wikipedia

    en.wikipedia.org/wiki/Do_while_loop

    Some languages may use a different naming convention for this type of loop. For example, the Pascal and Lua languages have a "repeat until" loop, which continues to run until the control expression is true and then terminates. In contrast a "while" loop runs while the control expression is true and terminates once the expression becomes false.

  6. Control-flow graph - Wikipedia

    en.wikipedia.org/wiki/Control-flow_graph

    Some CFG examples: (a) an if-then-else (b) a while loop (c) a natural loop with two exits, e.g. while with an if...break in the middle; non-structured but reducible (d) an irreducible CFG: a loop with two entry points, e.g. goto into a while or for loop A control-flow graph used by the Rust compiler to perform codegen.

  7. Nassi–Shneiderman diagram - Wikipedia

    en.wikipedia.org/wiki/Nassi–Shneiderman_diagram

    A Nassi–Shneiderman diagram (NSD) in computer programming is a graphical design representation for structured programming. [1] This type of diagram was developed in 1972 by Isaac Nassi and Ben Shneiderman who were both graduate students at Stony Brook University. [2] These diagrams are also called structograms, [3] as they show a program's ...

  8. Incoming Trump admin looks to expand use of ankle monitors ...

    www.aol.com/incoming-trump-admin-looks-expand...

    The "Alternatives to Detention" program is tracking more than 25,000 migrants using ankle and wrist-worn monitors, which costs taxpayers an average of nearly $80,000 each day, according to ICE data.

  9. For loop - Wikipedia

    en.wikipedia.org/wiki/For_loop

    In computer programming, a loop counter is a control variable that controls the iterations of a loop (a computer programming language construct). It is so named because most uses of this construct result in the variable taking on a range of integer values in some orderly sequences (for example., starting at 0 and ending at 10 in increments of 1)