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  2. Just-in-time teaching - Wikipedia

    en.wikipedia.org/wiki/Just-in-time_teaching

    Just-in-time teaching was developed for university level physics instructors in the late 1990s, but its use has since spread to many other academic disciplines. Early work was done in the physics department at Indiana University – Purdue University Indianapolis (IUPUI) in collaboration with physics instructors at Davidson College and the United States Air Force Academy (USAFA). [1]

  3. Flipped classroom - Wikipedia

    en.wikipedia.org/wiki/Flipped_classroom

    Flipped classroom teaching at Clintondale High School in Michigan, United States. A flipped classroom is an instructional strategy and a type of blended learning.It aims to increase student engagement and learning by having pupils complete readings at home, and work on live problem-solving during class time. [1]

  4. Circle time - Wikipedia

    en.wikipedia.org/wiki/Circle_Time

    Circle time in the United States is a less formal program. Childcare centers often have one, two, or three group gatherings a day that are referred to as "Circle Time." During this time, the children sit in a circle (usually on a rug) and the teacher may read a book aloud, lead a sing-along, or engage the children in a discussion.

  5. Kids need free play to stay healthy, and they're not getting ...

    www.aol.com/kids-free-play-stay-healthy...

    Kids spend a lot of time in school and not a lot of that time moving around.” Casey was looking for insight about how much physical activity other children get within the school day.

  6. Early Learning House - Wikipedia

    en.wikipedia.org/wiki/Early_Learning_House

    Early Learning House [1] or simply the House Series is a collection of four main educational video games and two compilations for the Windows and Macintosh platforms, developed by Theatrix Interactive, Inc. and published by Edmark software. Each different game focuses on a particular major learning category with selectable skill settings for ...

  7. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    The most time- and cost-effective approach to designing these educational games is to incorporate COTS games into the classroom with the understanding of the learning outcomes the instructor has for the course. [9] This requires the teacher to buy into the positive results of using digital games for education.

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