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The Zweihänder is a recurring weapon in the Dark Souls series of video games. The video game Team Fortress 2 features an unlockable Zweihänder known as the "Claidheamh Mòr". The multiplayer video game Chivalry: Medieval Warfare features the Zweihänder. In its sequel, Chivalry 2, the Zweihänder appears as a skin for the Greatsword.
Page of the Codex Wallerstein showing a half-sword thrust against a Mordhau move (Plate 214). In the German school of swordsmanship, Mordhau, alternatively Mordstreich or Mordschlag (in German literally "murder-stroke" or "murder-strike" or "murder-blow"), is a half-sword technique of holding the sword inverted, with both hands gripping the blade, and hitting the opponent with the pommel or ...
Zweihänder uses percentile dice to resolve players' and gamemasters' choices. In its combat system, most human-level creatures and characters can suffer only two or three successful attacks before receiving an injury that can instantly maim or kill.
Flamberge ("flaming"), from the French "flamber", is a term with many connotations, including swords without the flamed-blade. The term is a frequent name or alias for swords in medieval chansons de geste and romances, where it often just means a large sword. [6]
Defense Distributed is an online, open-source hardware and software organization that develops digital schematics of firearms in CAD files, or "wiki weapons", that may be downloaded from the Internet and used in 3D printing or CNC milling applications. [2]
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Extractors are also found on revolvers, removing cases either in succession (as in a fixed-cylinder single-action revolver) or simultaneously (as in a double-action revolver with a swing-out or top-break cylinder). For rimmed cases, the protruded rim serves as the grabbing point from which the extractor works. For rimless cases, the groove at ...
The BFG ("Big Fucking Gun") [1] is a fictional weapon found in many video games, mostly in id Software-developed series' such as Doom and Quake. The abbreviation BFG stands for "Big Fucking Gun" as described in Tom Hall 's original Doom design document and in the user manual of Doom II: Hell on Earth .