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  2. "The Bro trait" and other new emotions in The Sims 4 - AOL

    www.aol.com/news/2014-09-04-the-bro-trait-and...

    In the first "The Sims", which was released in early 2000, your Sim was able to gauge their feelings on six different attributes: Hunger, Comfort, Hygiene, Bladder, Room, Fun, Energy, and Social.

  3. Fallout: New Vegas - Wikipedia

    en.wikipedia.org/wiki/Fallout:_New_Vegas

    Fallout: New Vegas features a wide variety of weapons that players can use in combat. Here, the player fights an enemy known as a deathclaw with a varmint rifle. Fallout: New Vegas is an action role-playing game that can be played from either a first-person or a third-person perspective.

  4. The Sims 4 - Wikipedia

    en.wikipedia.org/wiki/The_Sims_4

    This is an accepted version of this page This is the latest accepted revision, reviewed on 28 January 2025. 2014 video game 2014 video game The Sims 4 Cover art since 2019 Developer(s) Maxis [a] Publisher(s) Electronic Arts Director(s) Michael Duke Berjes Enriquez Jim Rogers Robert Vernick Producer(s) Kevin Gibson Grant Rodiek Ryan Vaughan Designer(s) Eric Holmberg-Weidler Matt Yang Artist(s ...

  5. Ghoul (Fallout) - Wikipedia

    en.wikipedia.org/wiki/Ghoul_(Fallout)

    The term "ghoul" in the Fallout series refers to human victims who were subject to prolonged exposure to radiation, force evolutionary virus (FEV) and other pollutants when they were caught outside during the Great War, a global conflict driven by the use of nuclear weapons which devastated much of the known world in the Fallout universe and provides the basis for the devastated world setting ...

  6. Fallout (franchise) - Wikipedia

    en.wikipedia.org/wiki/Fallout_(franchise)

    Fallout is a media franchise of post-apocalyptic role-playing video games created by Tim Cain and Leonard Boyarsky, [1] [2] at Interplay Entertainment.The series is set during the first half of the 3rd millennium, and its atompunk retrofuturistic setting and artwork are influenced by the post-war culture of the 1950s United States, with its combination of hope for the promises of technology ...

  7. Fallout Tactics: Brotherhood of Steel - Wikipedia

    en.wikipedia.org/wiki/Fallout_Tactics:...

    ITB is the system used in the original games. STB is a variation of that; each turn is given to a squad. Other changes include the ability to change stance, modifiers for height, and setting sentry modes, which let characters shoot automatically in CTB upon encountering an enemy. Fallout Tactics is the first Fallout game to feature a ...

  8. Chengyu - Wikipedia

    en.wikipedia.org/wiki/Chengyu

    always changing (new meaning), a change without any substantive difference (original meaning) See Zhuangzi: 井底之蛙 (jǐng dǐ zhī wā) a frog in the bottom of the well a person with limited outlook See Zhuangzi: 磨杵成針 (mó chǔ chéng zhēn) grind an iron bar down to a fine needle to persevere in a difficult task See Li Bai

  9. Big Five personality traits - Wikipedia

    en.wikipedia.org/wiki/Big_Five_personality_traits

    According to Hans Eysenck's (1967) theory of personality, neuroticism is associated with low tolerance for stress or a strong dislike of change. [96] Neuroticism is a classic temperament trait that has been studied in temperament research for decades, even before it was adapted by the Five Factor Model. [97]