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A red pixel shows the ant's location. Langton's ant is a two-dimensional Turing machine with a very simple set of rules but complex emergent behavior. It was invented by Chris Langton in 1986 and runs on a square lattice of black and white cells. [1] The idea has been generalized in several different ways, such as turmites which add more colors ...
List of Game of the Year awards (board games) Game of the Year (abbreviated GotY) is a title awarded annually by various magazines, websites, and game critics to deserving tabletop games, including board games and card games. Many publications award a single "Game of the Year" award to a single title published in the previous year that they ...
Turochamp simulates a game of chess against the player by accepting the player's moves as input and outputting its move in response. The program's algorithm uses a heuristic to determine the best move to make, calculating all potential moves that it can make, then all of the potential player responses that could be made in turn, as well as further "considerable" moves, such as captures of ...
An nth busy beaver, BB-n or simply "busy beaver" is a Turing machine that wins the n -state busy beaver game. [ 5 ] Depending on definition, it either attains the highest score, or runs for the longest time, among all other possible n -state competing Turing machines.
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Website. wehrlegig.com. Cole Wehrle is an American board game designer and academic. He has designed the board games Root, Oath: Chronicles of Empire and Exile, and the upcoming Arcs at Leder Games, and he co-owns Wehrlegig Games with his brother, designing the historical games Pax Pamir, John Company and co-designing Molly House.
The Game of Life, also known as Conway's Game of Life or simply Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. [ 1 ] It is a zero-player game, [ 2 ][ 3 ] meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an ...
The Turing test, originally called the imitation game by Alan Turing in 1949, [2] is a test of a machine's ability to exhibit intelligent behaviour equivalent to, or indistinguishable from, that of a human. Turing proposed that a human evaluator would judge natural language conversations between a human and a machine designed to generate human ...