enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Artificial consciousness - Wikipedia

    en.wikipedia.org/wiki/Artificial_consciousness

    Artificial consciousness, [ 1 ] also known as machine consciousness, [ 2 ][ 3 ]synthetic consciousness, [ 4 ] or digital consciousness, [ 5 ] is the consciousness hypothesized to be possible in artificial intelligence. [ 6 ] It is also the corresponding field of study, which draws insights from philosophy of mind, philosophy of artificial ...

  3. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  4. Artificial psychology - Wikipedia

    en.wikipedia.org/wiki/Artificial_psychology

    Artificial psychology (AP) has had multiple meanings dating back to 19th century, with recent usage related to artificial intelligence (AI). In 1999, Zhiliang Wang and Lun Xie presented a theory of artificial psychology based on artificial intelligence. They analyze human psychology using information science research methods and artificial ...

  5. Mind uploading - Wikipedia

    en.wikipedia.org/wiki/Mind_uploading

    Mind uploading is a speculative process of whole brain emulation in which a brain scan is used to completely emulate the mental state of the individual in a digital computer. The computer would then run a simulation of the brain's information processing, such that it would respond in essentially the same way as the original brain and experience ...

  6. Reinforcement learning from human feedback - Wikipedia

    en.wikipedia.org/wiki/Reinforcement_learning...

    e. In machine learning, reinforcement learning from human feedback (RLHF) is a technique to align an intelligent agent with human preferences. It involves training a reward model to represent preferences, which can then be used to train other models through reinforcement learning. In classical reinforcement learning, an intelligent agent's goal ...

  7. Intrinsic motivation (artificial intelligence) - Wikipedia

    en.wikipedia.org/wiki/Intrinsic_motivation...

    Intrinsic motivation in the study of artificial intelligence and any robotics is a mechanism for enabling artificial agents (including robots) to exhibit inherently rewarding behaviours such as exploration and curiosity, grouped under the same term in the study of psychology. Psychologists consider intrinsic motivation in humans to be the drive ...

  8. Neural synchrony - Wikipedia

    en.wikipedia.org/wiki/Neural_Synchrony

    Neural synchrony is the correlation of brain activity across two or more people over time. In social and affective neuroscience, neural synchrony specifically refers to the degree of similarity between the spatio-temporal neural fluctuations of multiple people. This phenomenon represents the convergence and coupling of different people's ...

  9. Artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence

    Artificial intelligence (AI), in its broadest sense, is intelligence exhibited by machines, particularly computer systems.It is a field of research in computer science that develops and studies methods and software that enable machines to perceive their environment and use learning and intelligence to take actions that maximize their chances of achieving defined goals. [1]