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Achievement Unlocked takes place on a single screen where the player controls an elephant. All the player can do is move and jump, and the game has various surface-level targets and obstacles, such as finding hidden numbers and avoiding spikes. These elements (among others) have to be interacted with in order to get all the achievements.
A first-person shooter (FPS) is a video game centered on gun fighting and other weapon-based combat seen from a first-person perspective, with the player experiencing the action directly through the eyes of the main character. [1]
BPM: Bullets Per Minute is a roguelike rhythmic first-person shooter developed and published by Awe Interactive. The game incorporates elements from rhythm games and roguelikes . It was released for Microsoft Windows in September 2020, for PlayStation 4 and Xbox One in October 2021, and for Nintendo Switch in September 2022.
Ballistics is the field of mechanics concerned with the launching, flight behaviour and impact effects of projectiles, especially weapon munitions such as bullets, unguided bombs, rockets and the like; the science or art of designing and accelerating projectiles so as to achieve a desired performance.
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
Sectional density is a very important aspect of a projectile or bullet, and is for a round projectile like a bullet the ratio of frontal surface area (half the bullet diameter squared, times pi) to bullet mass. Since, for a given bullet shape, frontal surface increases as the square of the calibre, and mass increases as the cube of the diameter ...
For example, the U.S. National Institute of Justice standard 0104.04 for bullet-resistant vests specifies that a Type II vest must not deform clay representing the wearer's body when hit by an 8.0 g (124 gr) 9 mm caliber round nosed full-metal jacket bullet travelling at up to 358 m/s (1175 ft/s); but a Type IIIA vest is needed for protection ...
Since the mass of the bullet is much less than that of the shooter there is more kinetic energy transferred to the bullet than to the shooter. Once discharged from the weapon, the bullet's energy decays throughout its flight, until the remainder is dissipated by colliding with a target (e.g. deforming the bullet and target).