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Projective texture mapping is a method of texture mapping that allows a textured image to be projected onto a scene as if by a slide projector. Projective texture mapping is useful in a variety of lighting techniques and it is the starting point for shadow mapping .
Texture streaming is a means of using data streams for textures, where each texture is available in two or more different resolutions, as to determine which texture should be loaded into memory and used based on draw distance from the viewer and how much memory is available for textures. Texture streaming allows a rendering engine to use low ...
The combination of FalconView and the Combat Flight Planning Software (CFPS) which was being developed by the USAF 46th Test Squadron and TYBRIN Corp became the Portable Flight Planning Software (PFPS). The first version of FalconView was completed in 1994. The software ran on MS-DOS, with a version for Windows 3.1 released not long after. [1]
This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.
A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.
Seavus Project Viewer is a viewer for Microsoft Project files. It reads the native .mpp [2] file format created in any Microsoft Project versions. As a project management software, it is designed to assist users (team members, team leads, project stakeholder and other project participant) to review their project assignments, print the project information and follow the overall project status.
OpenFlight [1] (or .flt) is a 3d geometry model file format originally developed by Software Systems Inc. for its MultiGen [2] real-time 3d modeling package in 1988. . Originally called Flight, the format was designed as a nonproprietary 3d model format for use by real-time 3d visual simulation image
UV texturing is an alternative to projection mapping (e.g., using any pair of the model's X, Y, Z coordinates or any transformation of the position); it only maps into a texture space rather than into the geometric space of the object. The rendering computation uses the UV texture coordinates to determine how to paint the three-dimensional surface.