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This category is for video games with a non-playable character leading the plot as a protagonist. Pages in category "Video games featuring non-playable protagonists" The following 51 pages are in this category, out of 51 total.
The complete Wings of Liberty campaign, full use of Raynor, Kerrigan, and Artanis Co-Op Commanders, with all others available for free up to level five, full access to custom games, including all races, AI difficulties, maps; unranked multiplayer, with access to Ranked granted after the first 10 wins of the day in Unranked or Versus AI.
Blood Omen: Legacy of Kain is a 1996 action-adventure video game developed by Silicon Knights and published by Crystal Dynamics for the PlayStation.A Microsoft Windows port developed by Semi Logic Entertainments was released by Activision under license from Crystal Dynamics in 1997, which was re-released digitally via GOG.com in 2021.
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A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move ...
Tangle Tower (also known as Detective Grimoire: Tangle Tower) is a murder mystery point-and-click adventure game developed and published by SFB Games.It is a sequel to the 2014 game Detective Grimoire and the third entry in the Detective Grimoire series.
POPS Comics is a Vietnamese user-generated content webcomic platform launched by POPS Worldwide Entertainment in 2020, hosting both Chinese, Korean, and Vietnamese full comics and one-shots. Below is a list of POPS' Viet comics: 28; 50 Shades of Colors; 52Hz; Anti Main Lead Club; Bad Luck; Bình An Nghỉ Academy; Blue Magic; Cánh Hoa Trôi ...
A game level or world can be linear, nonlinear or interactive. In a linear game, there is only one path that the player must take through the level, but in games with nonlinear gameplay, players might have to revisit locations or choose from multiple paths to finish the level. As with other game elements, linear level design is not absolute.