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  2. Huffman coding - Wikipedia

    en.wikipedia.org/wiki/Huffman_coding

    In computer science and information theory, a Huffman code is a particular type of optimal prefix code that is commonly used for lossless data compression.The process of finding or using such a code is Huffman coding, an algorithm developed by David A. Huffman while he was a Sc.D. student at MIT, and published in the 1952 paper "A Method for the Construction of Minimum-Redundancy Codes".

  3. Greedy algorithm - Wikipedia

    en.wikipedia.org/wiki/Greedy_algorithm

    Greedy algorithms determine the minimum number of coins to give while making change. These are the steps most people would take to emulate a greedy algorithm to represent 36 cents using only coins with values {1, 5, 10, 20}. The coin of the highest value, less than the remaining change owed, is the local optimum.

  4. Package-merge algorithm - Wikipedia

    en.wikipedia.org/wiki/Package-merge_algorithm

    The package-merge algorithm is an O(nL)-time algorithm for finding an optimal length-limited Huffman code for a given distribution on a given alphabet of size n, where no code word is longer than L. It is a greedy algorithm , and a generalization of Huffman's original algorithm .

  5. Canonical Huffman code - Wikipedia

    en.wikipedia.org/wiki/Canonical_Huffman_code

    In computer science and information theory, a canonical Huffman code is a particular type of Huffman code with unique properties which allow it to be described in a very compact manner. Rather than storing the structure of the code tree explicitly, canonical Huffman codes are ordered in such a way that it suffices to only store the lengths of ...

  6. LZ77 and LZ78 - Wikipedia

    en.wikipedia.org/wiki/LZ77_and_LZ78

    Note how the algorithm is greedy, and so nothing is added to the table until a unique making token is found. The algorithm is to initialize last matching index = 0 and next available index = 1 and then, for each token of the input stream, the dictionary searched for a match: {last matching index, token}. If a match is found, then last matching ...

  7. Shannon–Fano coding - Wikipedia

    en.wikipedia.org/wiki/Shannon–Fano_coding

    A few years later, David A. Huffman (1952) [13] gave a different algorithm that always produces an optimal tree for any given symbol probabilities. While Fano's Shannon–Fano tree is created by dividing from the root to the leaves, the Huffman algorithm works in the opposite direction, merging from the leaves to the root.

  8. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.

  9. Category:Greedy algorithms - Wikipedia

    en.wikipedia.org/wiki/Category:Greedy_algorithms

    Pages in category "Greedy algorithms" The following 9 pages are in this category, out of 9 total. This list may not reflect recent changes. A. A* search algorithm; B.