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Overeaters Anonymous (OA) is a twelve-step program founded by Rozanne S. [1] Its first meeting was held in Hollywood, California, USA on January 19, 1960, after Rozanne attended a Gamblers Anonymous meeting and realized that the Twelve Steps could potentially help her with her own addictive behaviors relating to food. [1]
Particularly for freemium titles, where players can opt to spend real-world money for in-game boosts, extinction is undesirable so the game is designed around a near-perpetual compulsion loop alongside frequent addition of new content. [4] Compulsion loops in video games can be established through several means.
[1] Overeating can be a symptom of binge eating disorder or bulimia nervosa. [2] [1] In a broader sense, hyperalimentation includes excessive food administration through other means than eating, e.g. through parenteral nutrition.
High-sugar and high-fat foods have been shown to increase the expression of ΔFosB, an addiction biomarker, in the D1-type medium spiny neurons of the nucleus accumbens; [1] however, there is very little research on the synaptic plasticity from compulsive food consumption, a phenomenon which is known to be caused by ΔFosB overexpression.
The Impossible Quiz is a point-and-click quiz game that consists of 110 questions, [1] [2] using "Gonna Fly Now" as its main musical theme. Notorious for its difficulty, the quiz mixes multiple-choice trick questions similar to riddles, along with various challenges and puzzles. [1] [2] Despite the quiz's name and arduousness, the game is ...
Roblox allows users to create and publish their own games, which can then be played by other users, by using its game engine, Roblox Studio. [15] Roblox Studio includes multiple premade game templates [ 16 ] [ 17 ] as well as the Toolbox, which allows access to user-created models, plug-ins , audio, images, meshes, video, and fonts.
Arithmomania (from Greek arithmós, "number", and maníā, "compulsion") is a mental disorder that may be seen as an expression of obsessive–compulsive disorder (OCD). [1] Individuals experiencing this disorder have a strong need to count their actions or objects in their surroundings.
Video game addiction may present itself as compulsive gaming, social isolation, mood swings, diminished imagination, and hyper-focus on in-game achievements, to the exclusion of other events in life. [12] [13] Social media addiction: Data suggest that participants use social media to fulfill their social needs but are typically dissatisfied ...