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  2. List of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_computer...

    MeshLab is a free Windows, Linux and macOS application for visualizing, simplifying, processing, and converting large three-dimensional meshes to or from a variety of 3D file formats. MetaCreations Detailer and Painter 3D are discontinued software applications specifically for painting texture maps on 3-D Models.

  3. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Texture streaming is a means of using data streams for textures, where each texture is available in two or more different resolutions, as to determine which texture should be loaded into memory and used based on draw distance from the viewer and how much memory is available for textures. Texture streaming allows a rendering engine to use low ...

  4. openCanvas - Wikipedia

    en.wikipedia.org/wiki/OpenCanvas

    openCanvas is a raster graphics software developed and published by PGN Corp. It was originally released as freeware in 2000, [ 2 ] but moved to a shareware model starting with version 2. [ 3 ] All functions are available during the limited demo period.

  5. Canvas element - Wikipedia

    en.wikipedia.org/wiki/Canvas_element

    The canvas element is part of HTML5 and allows for dynamic, scriptable rendering of 2D shapes and bitmap images. It is a low level, procedural model that updates a bitmap. HTML5 Canvas also helps in making 2D games. While the HTML5 canvas offers its own 2D drawing API, it also supports the WebGL API to allow 3D rendering with OpenGL ES.

  6. Texture filtering - Wikipedia

    en.wikipedia.org/wiki/Texture_filtering

    In computer graphics, texture filtering or texture smoothing is the method used to determine the texture color for a texture mapped pixel, using the colors of nearby texels (ie. pixels of the texture). Filtering describes how a texture is applied at many different shapes, size, angles and scales.

  7. Procedural texture - Wikipedia

    en.wikipedia.org/wiki/Procedural_texture

    Procedurally generated tiling textures. In computer graphics, a procedural texture [1] is a texture created using a mathematical description (i.e. an algorithm) rather than directly stored data. The advantage of this approach is low storage cost, unlimited texture resolution and easy texture mapping. [2]

  8. Mode 7 - Wikipedia

    en.wikipedia.org/wiki/Mode_7

    This basic Super NES demo uses Mode 7. Mode 7 is a graphics mode on the Super Nintendo Entertainment System video game console that allows a background layer to be rotated and scaled on a scanline-by-scanline basis to create many different depth effects. [1] It also supports wrapping effects such as translation and reflection. [2]

  9. ATS-4 - Wikipedia

    en.wikipedia.org/wiki/ATS-4

    ATS-4 (Applications Technology Satellite) also known as ATS-D was a communications satellite launched by NASA on August 10, 1968 [3] from Cape Canaveral through an Atlas-Centaur (AC-17) rocket. [ 1 ] [ 2 ]