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These games are usually adventure or storytelling games whose ending or sometimes even entire story changes depending on the player's active, in the form of dialogue options, or passive choices, such as games with moral systems. Examples of choice-driven games that feature multiple endings: Life Is Strange, which includes two canon endings.
A visual novel can also feature a type of epilogue, which will wrap up all of the scenarios encountered by a player, most often after the game has been fully completed by reaching all of the multiple endings; as is the case with Tsukihime, featuring an epilogue that expands on the endings of all completable routes, as well as providing context ...
The alternative endings are: the re-opening of the Xavier Institute in which Beast is now a professor; Logan coming back to Alberta, Canada, specifically the tavern seen in the first X-Men; and Rogue keeping her powers. Wallace and Gromit: The Curse of the Were-Rabbit had two different endings. One had Lady Totington marrying PC Mackintosh and ...
An unreliable narrator twists the ending by revealing, almost always at the end of the narrative, that the narrator has manipulated or fabricated the preceding story, thus forcing the reader to question his or her prior assumptions about the text. [11] This motif is often used within noir fiction and films, notably in the film The Usual Suspects.
Poem - a form of literature that uses aesthetic and often rhythmic qualities of language—such as phonaesthetics, sound symbolism, and metre—to evoke meaning; Quest narrative – a story in which the characters must achieve a goal. This includes some illness narratives.
Articles relating to fiction, a narrative form, in any medium, consisting of people, events, or places that are imaginary—in other words, not based strictly on history or fact. [ 1 ] [ 2 ] [ 3 ] In its most narrow usage, fiction refers to written narratives in prose and often specifically novels .
The opening of literature and literary studies to graphic novel and comics is commonly assumed to be a postmodern phenomenon, emerging from evolution such as the unremitting hybridization of media and art forms and the progressive dismantling of the frontiers between high and low art. The blend of literature, (a traditional form of high art ...