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The King's Indian Attack (or KIA) is a chess opening system where White adopts the setup more commonly seen being played by Black in the King's Indian Defence.The King's Indian Attack is characterised by the following moves: the central pawns are developed to e4 and d3, the knights are developed to d2 and f3, the king's bishop is fianchettoed at g2 following the g-pawn's move to g3, and White ...
The Four Pawns Attack of the King's Indian Defence: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f4 0-0 6.Nf3 c5 7.dxc5 Qa5 8.Bd2 Qxc5 The Petrosian Variation of the Queen's Indian Defence : 1.d4 Nf6 2.c4 e6 3.Nf3 b6 4.a3 Ba6 5.Qc2 Bb7 6.Nc3 c5 7.e4 cxd4 8.Nxd4
The Encyclopaedia of Chess Openings classifies the King's Indian Defence under the codes E60 through E99. The King's Indian is a hypermodern opening, where Black deliberately allows White control of the centre with pawns, with the view to subsequently challenge it.
The Four Pawns Attack in the King's Indian Defence is a chess opening that begins with the moves: . 1. d4 Nf6 2. c4 g6 3. Nc3 Bg7 4. e4 d6 5. f4. White immediately builds up a large pawn centre in order to gain a spatial advantage.
The Sämisch Variation of the King's Indian Defence is a chess opening that begins with the moves: 1. d4 Nf6 2. c4 g6 3. Nc3 Bg7 4. e4 d6 5. f3. The Sämisch is a subtle blockading system and a critical challenge to the King's Indian. [1] It is named after the German grandmaster Friedrich Sämisch.
The Modern Benoni is a chess opening that begins with the moves 1.d4 Nf6 2.c4 c5 3.d5 e6.It is classified under the ECO codes A60–A79. After the initial moves, Black proceeds to capture on d5, creating a majority of black pawns on the queenside.
If White plays an early c4, the opening will transpose into a King's Indian. It is also possible for White to support an early e4 advance, transposing into the Pirc Defence. Unless transposition is reached, there are four popular, independent continuations: 3.g3, the Przepiórka Variation, closely related to the Fianchetto Variation of the King ...
Openings in which Black makes an unconventional response to 1.e4 are classified as B00 (King's Pawn Game). [6] Included in this code are: 1.e4 a6 – St. George Defence; 1.e4 b6 – Owen's Defence; 1.e4 f6 – Barnes Defence; 1.e4 h6 – Carr Defence; 1.e4 Na6 – Lemming Defence; 1.e4 Nc6 – Nimzowitsch Defence; 1.e4 Nh6 – Adams Defence