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Bistatic radar is a radar system comprising a transmitter and receiver that are separated by a distance comparable to the expected target distance. Conversely, a conventional radar in which the transmitter and receiver are co-located is called a monostatic radar . [ 1 ]
Using radar measurements, the French Air and Space Force is able to spot satellites orbiting the Earth and determine their orbit. The GRAVES system took 15 years to develop, and became operational in November, 2005. [2] GRAVES is also a contributing system to the European Space Agency's Space Situational Awareness Programme (SSA). [3]
A multistatic radar system. A multistatic radar system contains multiple spatially diverse monostatic radar or bistatic radar components with a shared area of coverage. An important distinction of systems based on these individual radar geometries is the added requirement for some level of data fusion to take place between component parts.
GNSS reflectometry is a bi-static radar, where transmitter and receiver are separated by a significant distance. Since in GNSS reflectometry one receiver simultaneously can track multiple transmitters (i.e. GNSS satellites), the system also has the nature of multi-static radar.
The Goldstone Solar System Radar (GSSR) is a large radar system used for investigating objects in the Solar System. Located in the desert near Barstow, California , it comprises a 500-kW X-band (8500 MHz) transmitter and a low-noise receiver on the 70-m DSS 14 antenna at the Goldstone Deep Space Communications Complex . [ 1 ]
Bistatic radars use separated transmitters and receivers, providing indication of objects moving between the two antennas. Pages in category "Bistatic radars" The following 9 pages are in this category, out of 9 total.
Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics.Examples include MUDs (multi-user dungeons), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and ...
The use of high-dynamic-range imaging (HDRI) in computer graphics was introduced by Greg Ward in 1985 with his open-source Radiance rendering and lighting simulation software which created the first file format to retain a high-dynamic-range image. HDRI languished for more than a decade, held back by limited computing power, storage, and ...