Search results
Results from the WOW.Com Content Network
Fritzing's schematic view. The software was created with inspiration from the Processing programming language and the Arduino microcontroller [6] and allows a designer, artist, researcher, or hobbyist to document their Arduino-based prototype and create a PCB layout for manufacturing.
Then if the user agent clicks the "Edit page" button, the CGI program populates an HTML textarea or other editing control with the page's contents. Finally if the user agent clicks the "Publish page" button, the CGI program transforms the updated HTML into the source of that entry's page and saves it.
3D graphics have become so popular, particularly in video games, that specialized APIs (application programming interfaces) have been created to ease the processes in all stages of computer graphics generation.
Allegro is a software library for video game development. [3] [4] [5] The functionality of the library includes support for basic 2D graphics, image manipulation, text output, audio output, MIDI music, input and timers, as well as additional routines for fixed-point and floating-point matrix arithmetic, Unicode strings, file system access, file manipulation, data files, and 3D graphics.
Other features such as code folding and autocompletion can be added. The basic regular expression search implementation is rudimentary, but if compiled with C++11 support Scintilla can support the runtime's regular expression engine. Scintilla's regular expression library can also be replaced or avoided with direct buffer access.
3D computer graphics, sometimes called CGI, 3-D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images.
Cairo supports output (including rasterisation) to a number of different back-ends, known as "surfaces" in its code.Back-ends support includes output to the X Window System, via both Xlib and XCB, Win32 GDI, OS X Quartz Compositor, the BeOS API, OS/2, OpenGL contexts (directly [7] and via glitz), local image buffers, PNG files, PDF, PostScript, DirectFB and SVG files.
Visual Studio Code was first announced on April 29, 2015 by Microsoft at the 2015 Build conference. A preview build was released shortly thereafter. [13]On November 18, 2015, the project "Visual Studio Code — Open Source" (also known as "Code — OSS"), on which Visual Studio Code is based, was released under the open-source MIT License and made available on GitHub.