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The book recommends that one should do a set of maths questions every day and note the time it takes. This is complemented by a memory test, a counting test, and a stroop test (found at the back of the book) which should be undertaken every five days. A set of graphs are provided at the back of the book so that the results of the tests can be ...
Brain training (also called cognitive training) is a program of regular activities purported to maintain or improve one's cognitive abilities. The phrase “cognitive ability” usually refers to components of fluid intelligence such as executive function and working memory.
The Yijin Jing is a manual of Daoyin exercises, [2] a series of cognitive body and mind unity exercises practiced as a form of Daoist neigong, meditation and mindfulness to cultivate jing (essence) and direct and refine qi, the internal energy of the body according to traditional Chinese medicine. [3]
Neuroplasticity is the process by which neurons adapt to a disturbance over time, and most often occurs in response to repeated exposure to stimuli. [27] Aerobic exercise increases the production of neurotrophic factors [note 1] (e.g., BDNF, IGF-1, VEGF) which mediate improvements in cognitive functions and various forms of memory by promoting blood vessel formation in the brain, adult ...
Brain Exercise with Dr. Kawashima (川島教授の全脳トレ, "Kawashima Kyoju no Zen Noh Tore", "Professor Kawashima's Full Brain Training") is a brain training game developed by Namco Bandai and tested by Dr. Kawashima, known for his Nintendo DS games Brain Age: Train Your Brain in Minutes a Day! and Brain Age 2: More Training in Minutes a Day!.
Herrmann offered creativity workshops based on leveraging all the quadrants within the Whole Brain Model, rather than focusing on physiological attributes. strengthening particular thinking styles and strengthening the right hemisphere, which received critiques that creativity is not localized to a particular thinking style nor to a particular ...
The Brain Age games, known as Brain Training in Japan and Europe, are presented as a set of mini-games that are designed to help improve one's mental processes. These activities were informed by Dr. Ryuta Kawashima, a Japanese neuroscientist, and are aimed to stimulate multiple parts of the brain to help improve one's abilities and combat normal aging effects on the brain.
In cognitive science and neuropsychology, executive functions (collectively referred to as executive function and cognitive control) are a set of cognitive processes that support goal-directed behavior, by regulating thoughts and actions through cognitive control, selecting and successfully monitoring actions that facilitate the attainment of chosen objectives.