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  2. Depth perception - Wikipedia

    en.wikipedia.org/wiki/Depth_perception

    Depth sensation is the corresponding term for non-human animals, since although it is known that they can sense the distance of an object, it is not known whether they perceive it in the same way that humans do. [1] Depth perception arises from a variety of depth cues. These are typically classified into binocular cues and monocular cues ...

  3. Forced perspective - Wikipedia

    en.wikipedia.org/wiki/Forced_perspective

    In film, photography and art, perceived object distance is manipulated by altering fundamental monocular cues used to discern the depth of an object in the scene such as aerial perspective, blurring, relative size and lighting. [12] Using these monocular cues in concert with angular size, the eyes can perceive the distance of an object. Artists ...

  4. Stereoscopy - Wikipedia

    en.wikipedia.org/wiki/Stereoscopy

    Stereoscopy is the production of the impression of depth in a photograph, movie, or other two-dimensional image by the presentation of a slightly different image to each eye, which adds the first of these cues . The two images are then combined in the brain to give the perception of depth. Because all points in the image produced by stereoscopy ...

  5. Ambiguous image - Wikipedia

    en.wikipedia.org/wiki/Ambiguous_image

    The Necker Cube: a wire frame cube with no depth cues. Figures drawn in a way that avoids depth cues may become ambiguous. Classic examples of this phenomenon are the Necker cube, [6] and the rhombille tiling (viewed as an isometric drawing of cubes). To go further than just perceiving the object is to recognize the object.

  6. Müller-Lyer illusion - Wikipedia

    en.wikipedia.org/wiki/Müller-Lyer_illusion

    In the Müller-Lyer illusion, the visual system would in this explanation detect the depth cues, which are usually associated with 3D scenes, and incorrectly decide it is a 3D drawing. Then the size constancy mechanism would make us see an erroneous length of the object which, for a true perspective drawing, would be farther away.

  7. Stereoscope - Wikipedia

    en.wikipedia.org/wiki/Stereoscope

    Most people can, with practice and some effort, view stereoscopic image pairs in 3D without the aid of a stereoscope, but the physiological depth cues resulting from the unnatural combination of eye convergence and focus required will be unlike those experienced when actually viewing the scene in reality, making an accurate simulation of the ...

  8. Shape and form (visual arts) - Wikipedia

    en.wikipedia.org/wiki/Shape_and_form_(visual_arts)

    A form is an artist's way of using elements of art, principles of design, and media. Form, as an element of art, is three-dimensional and encloses space. Like a shape, a form has length and width, but it also has depth. Forms are either geometric or free-form, and can be symmetrical or asymmetrical.

  9. Hockney–Falco thesis - Wikipedia

    en.wikipedia.org/wiki/Hockney–Falco_thesis

    The hypothesis that technology was used in the production of Renaissance Art was not much in dispute in early studies and literature. [4]In his treatise on perspective, early Baroque painter Cigoli (1559 – 1613) expressed his belief that a more likely explanation of the origin of painting lies in people conserving the image of the camera obscura by applying colours and tracing the contours ...