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  2. Texture synthesis - Wikipedia

    en.wikipedia.org/wiki/Texture_synthesis

    Texture synthesis is the process of algorithmically constructing a large digital image from a small digital sample image by taking advantage of its structural content. It is an object of research in computer graphics and is used in many fields, amongst others digital image editing , 3D computer graphics and post-production of films .

  3. Neural style transfer - Wikipedia

    en.wikipedia.org/wiki/Neural_Style_Transfer

    NST is an example of image stylization, a problem studied for over two decades within the field of non-photorealistic rendering. The first two example-based style transfer algorithms were image analogies [1] and image quilting. [2] Both of these methods were based on patch-based texture synthesis algorithms.

  4. Neural radiance field - Wikipedia

    en.wikipedia.org/wiki/Neural_radiance_field

    A neural radiance field (NeRF) is a method based on deep learning for reconstructing a three-dimensional representation of a scene from two-dimensional images. The NeRF model enables downstream applications of novel view synthesis, scene geometry reconstruction, and obtaining the reflectance properties of the scene. Additional scene properties ...

  5. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    For example, the spectrum can be sampled using multiple wavelengths of light, or additional information such as depth (distance from camera) or the material of each point in the image can be included (this data can be used during compositing or when generating texture maps for real-time rendering, or used to assist in removing noise from a path ...

  6. Here’s what happened when neural networks took on the ... - AOL

    www.aol.com/happened-neural-networks-took-game...

    Artificial neural networks vs the Game of Life. There are a few reasons the Game of Life is an interesting experiment for neural networks. “We already know a solution,” Jacob Springer, a ...

  7. Image analogy - Wikipedia

    en.wikipedia.org/wiki/Image_analogy

    Artistic filters, in which various drawing and painting styles, including oil, pastel, and pen-and-ink rendering, are synthesized based on scanned real-world examples. Texture-by-numbers, in which realistic scenes, composed of a variety of textures, are created using a simple "painting" interface.

  8. DeepDream - Wikipedia

    en.wikipedia.org/wiki/DeepDream

    DeepDream is a computer vision program created by Google engineer Alexander Mordvintsev that uses a convolutional neural network to find and enhance patterns in images via algorithmic pareidolia, thus creating a dream-like appearance reminiscent of a psychedelic experience in the deliberately overprocessed images.

  9. U-Net - Wikipedia

    en.wikipedia.org/wiki/U-Net

    U-Net is a convolutional neural network that was developed for image segmentation. [1] The network is based on a fully convolutional neural network [2] whose architecture was modified and extended to work with fewer training images and to yield more precise segmentation.