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The lasso (or "free form selection") is an editing tool available, with minor variations, in most digital image editing software [1] and some specific strategy games.It is often accessed from the standard main menu (in Photoshop, [2] Paint Tool SAI, [3] and GIMP, [4] as common examples), by clicking the icon of a dotted line shaped like a rope lasso, from which the common name arises.
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Thus, it is easy to convert from a vector file to a range of bitmap/raster file formats but it is much more difficult to go in the opposite direction, especially if subsequent editing of the vector picture is required. It might be an advantage to save an image created from a vector source file as a bitmap/raster format, because different ...
Flood fill, also called seed fill, is a flooding algorithm that determines and alters the area connected to a given node in a multi-dimensional array with some matching attribute. It is used in the "bucket" fill tool of paint programs to fill connected, similarly colored areas with a different color, and in games such as Go and Minesweeper for ...
The first polygon set comprises outlines of the United Kingdom and Ireland. The second polygon set comprises the four large inward-pointing arrows. In each example, the areas resulting from the GPC operation between the two sets of polygons are rendered in colour. This example shows difference between the two sets: Example of GPC Difference
Early algorithms for Boolean operations on polygons were based on the use of bitmaps.Using bitmaps in modeling polygon shapes has many drawbacks. One of the drawbacks is that the memory usage can be very large, since the resolution of polygons is proportional to the number of bits used to represent polygons.
In this method, the user creates a 2D shape which traces the outline of an object from a photograph or a drawing. [3] The user then uses a second image of the subject from a different angle and extrudes the 2D shape into 3D, again following the shape’s outline. This method is especially common for creating faces and heads.
A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.