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  2. Depth perception - Wikipedia

    en.wikipedia.org/wiki/Depth_perception

    Depth sensation is the corresponding term for non-human animals, since although it is known that they can sense the distance of an object, it is not known whether they perceive it in the same way that humans do. [1] Depth perception arises from a variety of depth cues. These are typically classified into binocular cues and monocular cues ...

  3. Forced perspective - Wikipedia

    en.wikipedia.org/wiki/Forced_perspective

    Some notable examples of forced perspective in the parks, used to make the objects bigger, are the castles (Sleeping Beauty, Cinderella, Belle, Magical Dreams, and Enchanted Storybook). [22] One of the most notable examples of forced perspective being used to make the object appear smaller is The American Adventure pavilion in Epcot.

  4. Optical illusion - Wikipedia

    en.wikipedia.org/wiki/Optical_illusion

    This is because haze is a cue for depth perception, [7] signalling the distance of far-away objects (Aerial perspective). The classical example of a physical illusion is when a stick that is half immersed in water appears bent. This phenomenon was discussed by Ptolemy (c. 150) [8] and was often a prototypical example for an illusion.

  5. Perspective (graphical) - Wikipedia

    en.wikipedia.org/wiki/Perspective_(graphical)

    For example, a sphere drawn in perspective will be stretched into an ellipse. These apparent distortions are more pronounced away from the center of the image as the angle between a projected ray (from the scene to the eye) becomes more acute relative to the picture plane.

  6. Stereopsis - Wikipedia

    en.wikipedia.org/wiki/Stereopsis

    Under normal circumstances, the depth specified by stereopsis agrees with other depth cues, such as motion parallax (when an observer moves while looking at one point in a scene, the fixation point, points nearer and farther than the fixation point appear to move against or with the movement, respectively, at velocities proportional to the ...

  7. Ambiguous image - Wikipedia

    en.wikipedia.org/wiki/Ambiguous_image

    The Necker Cube: a wire frame cube with no depth cues. Figures drawn in a way that avoids depth cues may become ambiguous. Classic examples of this phenomenon are the Necker cube, [6] and the rhombille tiling (viewed as an isometric drawing of cubes). To go further than just perceiving the object is to recognize the object.

  8. Visual rhetoric - Wikipedia

    en.wikipedia.org/wiki/Visual_rhetoric

    Graffiti is a "pictorial or visual inscription on a publically accessible surface." [ 34 ] According to Hanauer, Graffiti achieves three functions; the first is to allow marginalized texts to participate in the public discourse, the second is that graffiti serves the purpose of expressing openly "controversial contents", and the third is to ...

  9. Kinetic depth effect - Wikipedia

    en.wikipedia.org/wiki/Kinetic_depth_effect

    The kinetic depth effect can manifest independently, however, even when motion parallax is not present. An example of such a situation is the art installment "The Analysis of Beauty", [7] by the Disinformation project, created as a tribute to William Hogarth's concept of the Serpentine Line (which was presented in his homonymous book).

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