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[[Category:Disney templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Disney templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
On June 6, 2006, a Cars video game based on the first Cars film was published by THQ titled Cars: The Video Game. It features 30 races and playable characters from the film. [31] In 2011, a racing game titled Cars 2: The Video Game was released, featuring a number of playable characters from the film including Lightning McQueen. [32]
Cars Race-O-Rama debuted at E3 2009. [1] The primary version was developed by Incinerator Studios, and this version was released on PlayStation 3, Wii, Xbox 360, and PlayStation 2. It was powered by Rainbow Studios' engine, which had been the technology behind the previous two Cars installments. The PSP and DS versions of the game were created ...
The Moteurs...Action! version of the show originally opened on time with the premiere of Walt Disney Studios Park on March 16, 2002. The Lights, Motors, Action! version of the show debuted three years later at Disney's Hollywood Studios during the Happiest Celebration on Earth festival, in which each of the four Walt Disney World theme parks opened a new attraction that have been copied from ...
Lightning offers to accompany him, and the two go on a road trip to the wedding. At Lightning's insistence, the two stop at a dino-car museum, where Mater is scared by the dino-car statues. Mater becomes bored and falls asleep during an educational lecture, and dreams of him and Lightning as cavecars, being attacked by dino-cars.
To change this template's initial visibility, the |state= parameter may be used: {{Source (game engine) modifications | state = collapsed}} will show the template collapsed, i.e. hidden apart from its title bar. {{Source (game engine) modifications | state = expanded}} will show the template expanded, i.e. fully visible.
But nay, this is not Peggle for Facebook, but HotShot. Developed by PlayQ , HotShot is for all intents and purposes the answer to my crying. But no matter how polished and deep that answer is, it ...
The differing templates frequently caused NASCAR to adjust the templates to ensure that all makes of cars were as aerodynamically equal as possible (called "parity"). [3] There were at least 30 templates used. All Car of Tomorrow models utilize the same templates, since the CoT is designed to not resemble a specific street car. [4] All makes of ...