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The playing of violent video games may not be an independent variable in determining violent acts (for example, violent behaviour after playing violent video games may be age dependant, or players of violent video games may watch other violent media). Studies may not have been long or large enough to provide clear conclusions. [123]
Alito wrote that he was unsure that there was no connection between violent video games and effects on children, stating that "There are reasons to suspect that the experience of playing violent video games just might be very different from reading a book, listening to the radio, or watching a movie or a television show", referencing the book ...
Since as early as the 1970s, video games have been criticized for having violent content that psychologically influence players. In 1982, the Surgeon General C. Everett Koop asserted that video games may be affecting the health and well-being of young people and were potentially addictive. [1]
As policy makers debate President Obama's gun control proposals, some have also begun to question the role of violent video games in shootings. The perpetrators of mass shootings, including the ...
ESRB Ratings for video games. Used to control who can access overly violent and sexual video games. Video games since their inception have been the subject of concern due to the depictions of violence they may contain, which have heightened as the technology behind video games improves the amount of visual detail and realism of games.
Jack Thompson has criticized "violent video games", claiming that playing violent video games leads to teenagers replicating those behaviors in the real world. [34] He often represented victims or parents of victims in cases regarding shootings, usually blaming the actions on the perpetrator having played violent video games.
A new study compared violent video game Google searches in all 50 states, to gauge whose players were the most "obsessed with" games, like Grand Theft Auto and Mortal Kombat.
In a 2010 experiment conducted by psychologists Brad Bushman and Bryan Gibson, using Mortal Kombat vs. DC Universe and two other violent games (Resistance: Fall of Man and Resident Evil 5), the authors concluded "that the aggression stimulating effects of a violent video game can persist long after the game has been turned off, if people ...