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Thaumaturgy (/ ˈθɔːmətɜːrdʒi / ⓘ), derived from the Greek words thauma (wonder) and ergon (work), refers to the practical application of magic to effect change in the physical world. Historically, thaumaturgy has been associated with the manipulation of natural forces, the creation of wonders, and the performance of magical feats ...
Abacomancy. Abracadabra, an ancient word in an unknown language popularly carved onto amulets in antiquity. Abramelin oil. Acultomancy, divination by the use of needles. Adept. Aeon (Thelema) Aeromancy. Air (classical element), one of the four classical elements that play a role in alchemy. Agalmatomancy.
Theurgy(/ˈθiːɜːrdʒi/; from Greek θεουργίαtheourgía), also known as divine magic, is one of two major branches of the magicalarts,[1]the other being practical magicor thaumaturgy. [2][3]Theurgy describes the ritual practicesassociated with the invocationor evocationof the presenceof one or more deities, especially with the goal of ...
Authentic Thaumaturgy is a set of rules for portraying magic in role-playing games, written by Isaac Bonewits. The first edition was published by Chaosium in 1978. [ 1 ] A substantially expanded edition was published by Steve Jackson Games in 1998.
The examples and perspective in this article deal primarily with "Ceremonial magic according to Crowley", instead of "Ceremonial magic through the ages and the world," and do not represent a worldwide view of the subject. You may improve this article, discuss the issue on the talk page, or create a new article, as appropriate.
In the Dark Sun campaign setting, arcane magic draws its power from the life force of plants or living creatures, with the potential to cause tremendous harm to the environment. Arcane spellcasters may cast spells in a manner that preserves nature, known as preservers, or in a manner that destroys it, known as defilers.
White magic has traditionally referred to the use of supernatural powers or magic for selfless purposes. [1] Practitioners of white magic have been given titles such as wise men or women, healers, white witches or wizards. Many of these people claimed to have the ability to do such things because of knowledge or power that was passed on to them ...
Apotropaic marks, also called 'witch marks' or 'anti-witch marks' in Europe, are symbols or patterns scratched on the walls, beams and thresholds of buildings to protect them from witchcraft or evil spirits. They have many forms; in Britain they are often flower-like patterns of overlapping circles.