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The loop counter is used to decide when the loop should terminate and for the program flow to continue to the next instruction after the loop. A common identifier naming convention is for the loop counter to use the variable names i, j, and k (and so on if needed), where i would be the most outer loop, j the next inner loop, etc. The reverse ...
For loop. Foreach loop. Infinite loop. Control flow. v. t. e. In most computer programming languages, a while loop is a control flow statement that allows code to be executed repeatedly based on a given Boolean condition. The while loop can be thought of as a repeating if statement.
In computer programming, foreach loop (or for-each loop) is a control flow statement for traversing items in a collection. foreach is usually used in place of a standard for loop statement. Unlike other for loop constructs, however, foreach loops [1] usually maintain no explicit counter: they essentially say "do this to everything in this set ...
Iteration. Iteration is the repetition of a process in order to generate a (possibly unbounded) sequence of outcomes. Each repetition of the process is a single iteration, and the outcome of each iteration is then the starting point of the next iteration. In mathematics and computer science, iteration (along with the related technique of ...
Infinite loop. Control flow. v. t. e. In computer programming, an infinite loop (or endless loop) [1][2] is a sequence of instructions that, as written, will continue endlessly, unless an external intervention occurs, such as turning off power via a switch or pulling a plug. It may be intentional.
Control flow. v. t. e. In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated. The emphasis on explicit control flow distinguishes an imperative programming language from a declarative programming language.
Iterator. In computer programming, an iterator is an object that progressively provides access to each item of a collection, in order. [1][2][3] A collection may provide multiple iterators via its interface that provide items in different orders, such as forwards and backwards. An iterator is often implemented in terms of the structure ...
Appearance. In computer science, the event loop (also known as message dispatcher, message loop, message pump, or run loop) is a programming construct or design pattern that waits for and dispatches events or messages in a program. The event loop works by making a request to some internal or external "event provider" (that generally blocks the ...