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  2. Scaling (geometry) - Wikipedia

    en.wikipedia.org/wiki/Scaling_(geometry)

    In affine geometry, uniform scaling (or isotropic scaling[1]) is a linear transformation that enlarges (increases) or shrinks (diminishes) objects by a scale factor that is the same in all directions (isotropically). The result of uniform scaling is similar (in the geometric sense) to the original. A scale factor of 1 is normally allowed, so ...

  3. Euclidean geometry - Wikipedia

    en.wikipedia.org/wiki/Euclidean_geometry

    The angle scale is absolute, and Euclid uses the right angle as his basic unit, so that, for example, a 45-degree angle would be referred to as half of a right angle. The distance scale is relative; one arbitrarily picks a line segment with a certain nonzero length as the unit, and other distances are expressed in relation to it.

  4. Spherical coordinate system - Wikipedia

    en.wikipedia.org/wiki/Spherical_coordinate_system

    This is the convention followed in this article. In mathematics, a spherical coordinate system is a coordinate system for three-dimensional space where the position of a given point in space is specified by three real numbers: the radial distance r along the radial line connecting the point to the fixed point of origin; the polar angle θ ...

  5. Euclidean planes in three-dimensional space - Wikipedia

    en.wikipedia.org/wiki/Euclidean_planes_in_three...

    In Euclidean geometry, a plane is a flat two- dimensional surface that extends indefinitely. Euclidean planes often arise as subspaces of three-dimensional space . A prototypical example is one of a room's walls, infinitely extended and assumed infinitesimal thin. While a pair of real numbers suffices to describe points on a plane, the ...

  6. Four-dimensional space - Wikipedia

    en.wikipedia.org/wiki/Four-dimensional_space

    Mathematically, a four-dimensional space is a space that needs four parameters to specify a point in it. For example, a general point might have position vector a, equal to. This can be written in terms of the four standard basis vectors (e1, e2, e3, e4), given by. so the general vector a is. Vectors add, subtract and scale as in three ...

  7. Cartesian coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cartesian_coordinate_system

    Cartesian coordinate system with a circle of radius 2 centered at the origin marked in red. The equation of a circle is (x − a)2 + (y − b)2 = r2 where a and b are the coordinates of the center (a, b) and r is the radius. Cartesian coordinates are named for René Descartes, whose invention of them in the 17th century revolutionized ...

  8. Euclidean distance - Wikipedia

    en.wikipedia.org/wiki/Euclidean_distance

    Euclidean distance. In mathematics, the Euclidean distance between two points in Euclidean space is the length of the line segment between them. It can be calculated from the Cartesian coordinates of the points using the Pythagorean theorem, and therefore is occasionally called the Pythagorean distance. These names come from the ancient Greek ...

  9. Plane (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Plane_(mathematics)

    In mathematics, a plane is a two-dimensional space or flat surface that extends indefinitely. A plane is the two-dimensional analogue of a point (zero dimensions), a line (one dimension) and three-dimensional space. When working exclusively in two-dimensional Euclidean space, the definite article is used, so the Euclidean plane refers to the ...