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Once Burnout 3: Takedown was released, the original cars were no longer used, except for the Custom Coupe Ultimate, a lime green Coupe that was one of the "Custom" cars in Burnout 2 (this car also reappears in Burnout Legends, Burnout Dominator, and Burnout Paradise). The Paradise version is called the Kitano Hydros Techno.
Completing events raises the driver rank, which unlocks access to new cars. [10] In previous Burnout games, "Crash Mode" was a dedicated mode in which players were given multiple scenarios in which to cause the biggest crash. In Burnout Paradise, "Crash Mode", now called "Showtime", can be initiated at any time and place in the game. Showtime ...
Burnout Championship Drag Racing: Bethesda Softworks: Bethesda Softworks: DOS 1998 Burnout Crash! Criterion Games: Electronic Arts: PS3, X360, iOS 2011-09-20 [2] Burnout Dominator: EA UK: Electronic Arts: PS2, PSP 2007-03-06 Burnout Legends: Criterion Games, Visual Impact Electronic Arts: PSP, NDS: 2005-09-13 Burnout Paradise: Criterion Games ...
The 1976 French short film C'était un rendez-vous and the 1998 film Ronin influenced the conception of Burnout. Alex Ward, the creator of Burnout, said the inspiration for the racing game was the DVD version's 15th chapter, which is titled "Crashing the Case", and shows a crash between two opposing cars. [4] [5] [6]
Burnout Legends; Burnout Paradise; Burnout Revenge This page was last edited on 7 October 2021, at 05:50 (UTC). Text is available under the Creative Commons ...
The driving mode of the game is described as "fun, accessible, okay", however not as arcade-styled as Burnout Paradise, but far from a simulator. [8] [12] All vehicles in Hot Pursuit are licensed real-world cars and SUVs, described as "all the cars you dreamed of driving, in the way you dreamed of driving them". [14]
In Burnout Revenge, players compete in a range of racing game types with different aims.These take place within rush-hour traffic and include circuit racing, Road Rage (where players cause as many rivals to crash as possible within a time limit, or until the player's car is wrecked), Burning Lap (a single-lap, single-racer time attack mode), Eliminator (a circuit race where every thirty ...
Burnout 3: Takedown is a 2004 racing video game developed by Criterion Games and published by Electronic Arts. It is the third instalment in the Burnout series, which is characterised by fast-paced arcade racing. A staple of the series is the use of boost, earned through risky driving, to rapidly increase a car's speed.