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C standard localization functions are criticized because the localization state is stored globally. This means that in a given program all operations involving a locale can use only one locale at a time. As a result, it is very difficult to implement programs that use more than one locale. [6]
Social localisation (or localization) [nb 1] (from Latin locus (place) and the English term locale, "a place where something happens or is set") [1] is, like language localization the second phase of a larger process of product and service translation and cultural adaptation (for specific countries, regions or groups) to account for differences in distinct markets and societies, a process ...
[35]: 248 In this context, glocalization seeks from the outset to minimize localization requirements for video games intended to be universally appealing. [ 35 ] : 248 Academic Douglas Eyman cites the Mists of Pandaria expansion for World of Warcraft as an example of glocalization because it was designed at the outset to appeal to global ...
The above examples of localization of R-modules is abstracted in the following definition. In this shape, it applies in many more examples, some of which are sketched below. Given a category C and some class W of morphisms in C, the localization C[W −1] is another category which is obtained by inverting all the morphisms in W.
Pseudolocalization (or pseudo-localization) is a software testing method used for testing internationalization aspects of software. Instead of translating the text of the software into a foreign language, as in the process of localization, the textual elements of an application are replaced with an altered version of the original language. For ...
Wi-Fi positioning system (WPS, WiPS or WFPS) is a geolocation system that uses the characteristics of nearby Wi‑Fi access points to discover where a device is located. [1]It is used where satellite navigation such as GPS is inadequate due to various causes including multipath and signal blockage indoors, or where acquiring a satellite fix would take too long. [2]
2005 DARPA Grand Challenge winner Stanley performed SLAM as part of its autonomous driving system. A map generated by a SLAM Robot. Simultaneous localization and mapping (SLAM) is the computational problem of constructing or updating a map of an unknown environment while simultaneously keeping track of an agent's location within it.
Download QR code; Print/export ... Video game localization (16 P) Pages in category "Internationalization and localization"