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Frames 2–4 are smear frames, those being elongated inbetweens. In animation, a smear frame is a frame used to simulate motion blur. Smear frames are used in between key frames. [1] This animation technique has been used since the 1940s. [1] Smear frames are used to stylistically visualize fast movement along a path of motion. [2] [3] [4]
Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.
A non-inertial reference frame (also known as an accelerated reference frame [1]) is a frame of reference that undergoes acceleration with respect to an inertial frame. [2] An accelerometer at rest in a non-inertial frame will, in general, detect a non-zero acceleration. While the laws of motion are the same in all inertial frames, in non ...
An observational frame of reference, often referred to as a physical frame of reference, a frame of reference, or simply a frame, is a physical concept related to an observer and the observer's state of motion. Here we adopt the view expressed by Kumar and Barve: an observational frame of reference is characterized only by its state of motion. [19]
In classical physics and special relativity, an inertial frame of reference (also called an inertial space or a Galilean reference frame) is a frame of reference in which objects exhibit inertia: they remain at rest or in uniform motion relative to the frame until acted upon by external forces. In such a frame, the laws of nature can be ...
The following is a simplistic illustrated explanation of how motion compensation works. Two successive frames were captured from the movie Elephants Dream.As can be seen from the images, the bottom (motion compensated) difference between two frames contains significantly less detail than the prior images, and thus compresses much better than the rest.
This process attempts to derive the motion of the camera by solving the inverse-projection of the 2-D paths for the position of the camera. This process is referred to as calibration. When a point on the surface of a three-dimensional object is photographed, its position in the 2-D frame can be calculated by a 3-D projection function. We can ...
Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. [1]