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Electronic Battleship (1977) Electronic Battleship Advanced Mission (2000) Electronic Battleship Advanced Mission (second edition) (aka Deluxe Battleship Movie Edition) (2006) Electronic Battleship: Star Wars (aka Battleship: Star Wars Advanced Mission) (2002) Electronic Talking Battleship (1989) Electronic Stratego (1982) Elefun (1994) Fang ...
In 1977, Milton Bradley also released a computerized Electronic Battleship, [5] a pioneering microprocessor-based toy, capable of generating various sounds. [6] Electronic Battleship was designed by Dennis Wyman and Bing McCoy. [citation needed] It was followed in 1989 by Electronic Talking Battleship. [7]
Milton is an electronic talking game. According to the patent, Milton was the first electronic talking game that allowed two people to play against each other. [1] Previously released devices of this type, such as Speak & Spell by Texas Instruments, were known primarily as teaching devices rather than competitive games.
Star Bird is a plastic-bodied, electronic handheld toy that was produced by MB Electronics from 1978 until ca. 1981. It was developed by Bing McCoy who designed a number of successful toys in the late 1970s including Electronic Battleship and ROM the Spaceknight.
The 1990s electronic version features a battery-powered, hand-held, talking "electronic organizer" to guide game play. A number of different scenarios are pre-programmed into the computer. It also has the ability to save and restore an existing game, as well as restart a new game.
Prominent among these was the 2-XL Robot in 1978, and K28, Tiger's Talking Learning Computer (1984) which was sold worldwide by Kmart and other chain stores. Tiger also achieved success with many simple handheld electronics games like Electronic Bowling and titles based on licenses, such as RoboCop, Terminator, and Spider-Man.
Classic Battleship mode is essentially an electronic version of the board game Battleship, where the players play against the computer because the game is strictly single-player. Super Battleship is a naval simulator played by sailing ships to a close enough range to shoot an opponent's ships and cities.
Simon is an electronic game of short-term memory skill invented by Ralph H. Baer and Howard J. Morrison, working for toy design firm Marvin Glass and Associates, [1] with software programming by Lenny Cope. The device creates a series of tones and lights and requires a user to repeat the sequence.
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