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You might use the following back-to-back edit summaries when doing this operation: 1) Fixing ping; 2) Completing ping fix. Alternatively, for high-traffic pages subject to edit conflicts: copy and then paste the existing section header below the thread → add the person's linked username followed by your signature below the duplicated section ...
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Ping measures the round-trip time for messages sent from the originating host to a destination computer that are echoed back to the source. The name comes from active sonar terminology that sends a pulse of sound and listens for the echo to detect objects under water. [1] Ping operates by means of Internet Control Message Protocol (ICMP) packets.
RTT is a measure of the amount of time taken for an entire message to be sent to a destination and for a reply to be sent back to the sender. The time to send the message to the destination in its entirety is known as the network latency, and thus RTT is twice the latency in the network plus a processing delay at the destination.
On Windows, tracert sends ICMP Echo Request packets, rather than the UDP packets traceroute sends by default. [11] The time-to-live (TTL) value, also known as hop limit, is used in determining the intermediate routers being traversed towards the destination. Traceroute sends packets with TTL values that gradually increase from packet to packet ...
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.
When the spoofed packet arrives at the destination network, all hosts on the network reply to the spoofed address. The initial Echo Request is multiplied by the number of hosts on the network. This generates a storm of replies to the victim host tying up network bandwidth, using up CPU resources or possibly crashing the victim. [3]