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METHOD-ID. GET PROPERTY bar. DATA DIVISION. LINKAGE SECTION. return-var declaration PROCEDURE DIVISION RETURNING return-var. instructions. END METHOD. METHOD-ID. SET PROPERTY bar. DATA DIVISION. LINKAGE SECTION. value-var declaration PROCEDURE DIVISION USING value-var. instructions. END METHOD. METHOD-ID. GET PROPERTY bar. DATA DIVISION ...
A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.
Methods may also be designed public, private, or intermediate levels such as protected (which allows access from the same class and its subclasses, but not objects of a different class). [44] In other languages (like Python) this is enforced only by convention (for example, private methods may have names that start with an underscore).
This is an accepted version of this page This is the latest accepted revision, reviewed on 15 December 2024. High-level programming language Not to be confused with Java (programming language), Javanese script, or ECMAScript. JavaScript Screenshot of JavaScript source code Paradigm Multi-paradigm: event-driven, functional, imperative, procedural, object-oriented Designed by Brendan Eich of ...
This JavaScript example implementation provides the toJSON method used by the JSON.stringify() [9] function to serialize the class into a simple string instead of a composite data type. It calls Object.freeze() to make the instance immutable. [10] It overrides the built-in toString() method [11] and the valueOf() method. [12]
Multiple dispatch or multimethods is a feature of some programming languages in which a function or method can be dynamically dispatched based on the run-time (dynamic) type or, in the more general case, some other attribute of more than one of its arguments. [1]
A method is a behavior of an object parametrized by a user. Data is represented as properties of the object, and behaviors are represented as methods. For example, a Window object could have methods such as open and close, while its state (whether it is open or closed at any given point in time) would be a property.
In prototype-based languages there are no explicit classes. Objects inherit directly from other objects through a prototype property. The prototype property is called prototype in Self and JavaScript, or proto in Io. There are two methods of constructing new objects: ex nihilo ("from nothing") object creation or through cloning an