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Thread is an IPv6-based, low-power mesh networking technology for Internet of things (IoT) products. [1] The Thread protocol specification is available at no cost; however, this requires agreement and continued adherence to an end-user license agreement (EULA), which states "Membership in Thread Group is necessary to implement, practice, and ship Thread technology and Thread Group specifications."
IEEE 802.15.4 protocol stack. Devices are designed to interact with each other over a conceptually simple wireless network.The definition of the network layers is based on the OSI model; although only the lower layers are defined in the standard, interaction with upper layers is intended, possibly using an IEEE 802.2 logical link control sublayer accessing the MAC through a convergence sublayer.
While most of the modules in this list are Zigbee, Thread, ISA100.11a, or WirelessHART modules, some don't contain enough flash memory to implement a Zigbee stack and instead run plain 802.15.4 protocol, sometimes with a lighter wireless protocol on top.
The first edition of the 802.15.4 standard was released in May 2003. Several standardized and proprietary networks (or mesh) layer protocols run over 802.15.4-based networks, including IEEE 802.15.5, Zigbee, Thread, 6LoWPAN, WirelessHART, and ISA100.11a.
IEEE 802 is a family of Institute of Electrical and Electronics Engineers (IEEE) standards for local area networks (LANs), personal area networks (PANs), and metropolitan area networks (MANs).
6LoWPAN (acronym of "IPv6 over Low-Power Wireless Personal Area Networks") [1] was a working group of the Internet Engineering Task Force (IETF). [2] It was created with the intention of applying the Internet Protocol (IP) even to the smallest devices, [3] enabling low-power devices with limited processing capabilities to participate in the Internet of Things.
Let chOf be the channel offset, assigned to a given link. The channel offset, chOf, is translated to a frequency f (i.e. a real channel) using: = (+) where ASN is the Absolute Slot Number, i.e. the total number of slots that elapsed since the network was deployed.
Carrier-sense multiple access with collision avoidance (CSMA/CA) in computer networking, is a network multiple access method in which carrier sensing is used, but nodes attempt to avoid collisions by beginning transmission only after the channel is sensed to be "idle".