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Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).
The Konami Code. The Konami Code (Japanese: コナミコマンド, Konami Komando, "Konami command"), also commonly referred to as the Contra Code and sometimes the 30 Lives Code, is a cheat code that appears in many Konami video games, [1] as well as some non-Konami games.
The Action Replay is available for many computer and gaming systems including Commodore 64, Amiga, IBM PC, Nintendo DS, Nintendo DSi, Nintendo 3DS, PlayStation Portable, PlayStation 2, GameCube, Game Boy Advance, and the Xbox. The name is derived from the first devices’ signature ability to pause the execution of the software and save the ...
ROM hacking (short for Read-only memory hacking) is the process of modifying a ROM image or ROM file to alter the contents contained within, usually of a video game to alter the game's graphics, dialogue, levels, gameplay, and/or other elements.
The Lord of the Rings: The Return of the King is a 2003 hack and slash game developed by EA Redwood Shores for the PlayStation 2 and Windows.It was ported to the GameCube and Xbox by Hypnos Entertainment, to the Game Boy Advance by Griptonite Games, [5] to mobile by ImaginEngine, [6] and to Mac OS X by Beenox. [4]
Mega Man Network Transmission [a] is a 2003 action-platform video game developed by Arika and published by Capcom for the GameCube video game console.The game was first released in Japan on March 6, 2003, and in North America and PAL regions the following June as Arika's only GameCube game.
Star Wars Rogue Squadron II: Rogue Leader is a flight action game co-developed by Factor 5 and LucasArts and is the second of the Rogue Squadron series.It was published by LucasArts and released as a launch title for the GameCube in North America on November 18, 2001, Europe on May 3, 2002, and Australia on May 17, 2002.
Virgin Interactive first announced the game for the PlayStation 2 and Microsoft Windows in August 2000 for an early-2001 release. [1] The game was renamed Lotus Extreme Challenge in November 2000 [2] with a North American release planned to be published by Interplay Entertainment, [2] although this never came to circulation.