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  2. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    In 2017, Kahoot! had raised $26.5 million in funding from Northzone, Creandum and Microsoft Ventures. [7] On October 11, 2018, Kahoot! was valued at $300 million. [8] As of 11 June 2020, Kahoot! was valued at $1.5 billion and raised further capital from Northzone. [9] In 2019, Kahoot! acquired the Scandinavian education company Poio. [10]

  3. ClassDojo - Wikipedia

    en.wikipedia.org/wiki/ClassDojo

    ClassDojo allows students, teachers and families to communicate. [17] [37] To use ClassDojo, teachers register for a free account and create "classes" with their students. [38] [37] They can give students feedback for various skills in class. These are customizable, and teachers can change the skills to adapt to the needs of the class or of the ...

  4. Kahoot acquires Clever, the US-based edtech portal, for up to ...

    www.aol.com/news/kahoot-acquires-clever-us-based...

    Kahoot, the popular Oslo-based edtech company that has built a big business out of gamifiying education and creating a platform for users to build their own learning games, is making an ...

  5. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google opened Classroom to allow any personal Google users to join classes without the requirement of having a G Suite for Education account, [13] and in April of the same year, it became possible for any personal Google user to create and teach a class. [14] [15] 2018 Google introduced a major redesign to Classroom.

  6. Quizlet - Wikipedia

    en.wikipedia.org/wiki/Quizlet

    During the COVID-19 pandemic, Glotzbach announced he was opening Quizlet's premium service, Quizlet Teacher, for free to all users who have an account registered as a teacher. [ 19 ] Quizlet made its first acquisition in March 2021, with the purchase of Slader, which offered detailed explanations of textbook concepts and practice problems, and ...

  7. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  8. K–12 - Wikipedia

    en.wikipedia.org/wiki/K–12

    K–12, [a] from kindergarten to 12th grade, is an English language expression that indicates the range of years of publicly supported primary and secondary education found in the United States and Canada, which is similar to publicly supported school grades before tertiary education in several other countries, such as Afghanistan, Australia, China, Ecuador, Egypt, India, Iran, the Philippines ...

  9. English-language learner - Wikipedia

    en.wikipedia.org/wiki/English-language_learner

    Technology allows teachers to help students visually because images can be projected on the screen as well as text when learning new concepts. Experiential learning is another strategy to support ELL students. The teacher can provide opportunities for English-language learners to acquire vocabulary and build knowledge through hands-on learning ...